Hello Simon,
On 09/28/2011 07:21 PM, Simon Bouvier-Zappa wrote:
> Are OpenGL resources freed if a particular scene graph is destroyed? We
> have several 3d objects which we must create and destroy on demand.
> Upon destruction, we want to ensure all resources are freed. Will the
> resources be freed at next osg window render? I do believe there are
> clean up calls in OSG::Window::frameExit.
yes, for example when a TextureChunk is destroyed it decreases the ref
count on the associated OpenGL resources and on the next
Window::frameExit() they are released (i.e. glDeleteTextures() called).
Cheers,
Carsten
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