Hello Carsten, "Carsten Neumann" <[email protected]> schrieb im Newsbeitrag news:[email protected]... > > One thing that may help is if you could produce dumps of the ShaderCache > right removing an object from your scene - using > Window::getShaderCache()->dump(). > If you are on Windows you may want to patch OSGShaderCache.cpp:371 to > dump to a path different from "/tmp/exetree.dot" though ;) > I will do that tomorrow and send the generated dot file.
Best, Johannes ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
