Hello Carsten,

"Carsten Neumann" <[email protected]> schrieb im 
Newsbeitrag news:[email protected]...
>
> One thing that may help is if you could produce dumps of the ShaderCache
> right removing an object from your scene - using
> Window::getShaderCache()->dump().
> If you are on Windows you may want to patch OSGShaderCache.cpp:371 to
> dump to a path different from "/tmp/exetree.dot" though ;)
>
I will do that tomorrow and send the generated dot file.

Best,
Johannes




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Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
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