Hi,
sorry, just found it early on Friday.
Code now look like this:
g->renderOptions = OSG::RenderOptions::create();
//g->renderOptions->editUseGLFinish() = true;
g->renderOptions->editStatistic() = false;
//g->renderOptions->editPolygonMode() = GL_FILL;
g->renderOptions->editTwoSidedLighting() = true;
//g->renderOptions->editSpecTexLighting () = false;
//g->renderOptions->editSortTrans () = false;
//g->renderOptions->editZWriteTrans () = false;
//g->renderOptions->editLocalLights () = false;
g->renderOptions->editCorrectTwoSidedLighting() = true;
//g->renderOptions->editOcclusionCulling() = true;
//g->renderOptions->editOcclusionCullingMode() = 0;
//g->renderOptions->editOcclusionCullingPixels() = 10;
//g->renderOptions->editAntialiasing() = true;
//g->renderOptions->editAntialiasingDistance() = 10.0f;
//g->renderOptions->editAntialiasingScale () = 1.0f;
//g->renderOptions->editAntialiasingTrigger () = 0;
g->renderOptions->editFrustumCulling () = (config.getCulling()
== 1);
g->renderOptions->editBackfaceCulling () = false;
//g->renderOptions->editSmallFeatureCulling () = true;
//g->renderOptions->editSmallFeaturePixels () = 10.0f;
//g->renderOptions->editSmallFeatureThreshold() = 10;
//g->renderOptions->editFirstFrame () = true;
//g->renderOptions->editDepthOnlyPass() = false;
//g->renderOptions->editLightModelAmbient();
//g->renderOptions->editFogColor (void);
//g->renderOptions->editFogRange (void);
//g->renderOptions->editFogDensity (void);
//g->renderOptions->editFogMode (void);
//g->renderOptions->editMultiSample () = true;
//g->renderOptions->editMultiSampleFilterMode() = 0;
and on the window
g->win->editSFRenderOptions()->setValue(g->renderOptions);
Btw how does it behave in a cluster setup (normally the windows are
locally created
and need local RenderOptions, I guess)?
Regards,
Christoph
On 13.04.2012 20:27, Carsten Neumann wrote:
> Hello Christoph,
>
> On 04/12/2012 09:54 AM, "Christoph Fünfzig" wrote:
>> while scanning the OpenSG 2.0 source tree, I found
>> OSGRenderOptions.h/OSGRenderOptionsBase.h
>>
>> Here all global render options are collected, but
>> the class RenderOptions cannot be instantiated directly.
>> So how to activate TwoSidedLighting for example???
> it's derived from FieldContainer (the direct parent is Attachment) and
> like all of those you need to use the static member function create() to
> make an instance.
>
> Cheers,
> Carsten
>
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