Hi Thank you very much!! it works with
Before calling osgInit add these lines:
OSG::preloadSharedObject("OSGFileIO");
OSG::preloadSharedObject("OSGImageFileIO");
I attached a simple textured cube from blender collada exporter, OpenSG
doesn't load it:
WARNING: ColladaGeometry::handleBindMaterial: Failed to resolve
<bind_vertex_input> inSemantic [TEXCOORD] inSet [0] semantic [UVMap].
I am not sure if it is on the blender or OpenSG side..
I just recently started with OSG 2.x, so I have some smaller porting issues:
OSGSimpleAttachments.h seams to be deprecated, but it is still in the
OpsnSG2.0 tutorials
http://www.opensg.org/wiki/Tutorial/OpenSG2/NodeCores
I suppose it should be
OSGNameAttachment.h
When I switch the parent node I used to addRefCP the child node, how am I
supposed to proceed now?
and do I still need:
ract->setLocalLights(true);
some issues with chunk materials:
ChunkMaterialRecPtr mat =
dynamic_cast<ChunkMaterial*>(getMesh()->getMaterial());
mat->getChunks(0);
getChunks is private, is there an alternative to get the chunks of the
material?
Thank you very much for your help!!
I really hope to keep OpenSG in our lab :)
Best Regards,
Victor
test.dae
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