Le 18/06/2012 06:22, Carsten Neumann a écrit :
> hmm, is m_stageNode added to root of your scene (the one you eventually
> start the RenderAction on)? Otherwise the stage is never seen during
> traversal and can not render it's content into the FBO.
Ok this was a first problem.
I think I had it before but removed it when I was not using the
VisitSubTree because the objects were displayed twice in the scene ;)
Now I can see the objects on the texture, but everything is really dark,
I guess I just need to add a light to the stage node.
Thank you very much for the answer and for all your work on OpenSG.
Regards
Florent
--
Florent Berthaut
-----------------------------
Research on Immersive Virtual Musical Instruments
Software for audiovisual performance
Improvised Live-Looped Electronic Music
-----------------------------
http://www.hitmuri.net
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