Hello Christoph,
On 09/17/2012 05:08 AM, "Christoph Fünfzig" wrote:
> What does not work for me with PCF2ShadowMapHandler is
> svp->setAutoSearchForLights (true);
>
> Listing them explicitly does
> // add light sources explicitly
> for (unsigned i=0; i<lights.size(); ++i) {
> svp->editMFLightNodes()->push_back(lights[i]);
> }
hmm, that is a curious since searching for lights is handled by the
ShadowStage, not the handlers for the different shadow modes.
> The test program "testShadowST.cpp" also lists the light sources explicitly!
if I comment the lines that add the lights and uncomment the
svn->setAutoSearchForLights(true) one, the example still works for me.
> Is there a reason for this special behavior? Perhaps "setAutoSearchForLights"
> should be deprecated?
well, I'd prefer it to work, even though it's off by default.
> How about making the handling of material chunks over all shadow modes the
> same?
yes, probably a good idea, i guess patches welcome ;)
It may also be a good idea to first check if the settings used for PCF2
are enough/correct to signal the driver "depth only mode" which is
supposed to be twice as fast as regular rendering.
Cheers,
Carsten
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