Hello Gerrit,

 
Any thing else that can be done to investigate the problem further?  Note that 
the Complex Scene Manager samples work fine as well as the other OpenGL samples 
provided by Apple.

 
The trace of Apple OpenGL sample shows some different settings for the pixel 
format, however I am unsure of the changes I need to make to apply the same to 
the opensg sample.

From OpenSG sample:

1:     0.00 µs CGLChoosePixelFormat({kCGLPFADoubleBuffer, kCGLPFADepthSize, 24, 
kCGLPFAAllowOfflineRenderers}, 0x7f848b602990, 2);

From Apple OpenGL sample:

1:     0.00 µs CGLChoosePixelFormat({kCGLPFASampleBuffers, 1, kCGLPFASamples, 
4, kCGLPFAAccelerated, kCGLPFADoubleBuffer, kCGLPFAAlphaSize, 8, 
kCGLPFAStencilSize, 8, kCGLPFAMultisample, kCGLPFAColorSize, 24, 
kCGLPFANoRecovery, kCGLPFADepthSize, 16}, 0x7db0ec30, 1);

 
Grateful if you can suggest how to proceed from here.

 
Regards,

Venkat
 
-----Original message-----
From:Venkat (OpenSG) <[email protected]>
Sent:Mon 22-10-2012 12:35
Subject:Re: [Opensg-users] Invisible Objects, OpenSG 2.0 & Mac OS X 10.8
To:[email protected]; 
 

Hello,

 
I have the same problem, however things work correctly if I turn off display 
lists.  For example:

pGeo->setDlistCache(false);

 
Does that give any hint?

 
Regards,

Venkat
 
-----Original message-----
From:Keyan <[email protected]>
Sent:Mon 22-10-2012 11:16
Subject:Re: [Opensg-users] Invisible Objects, OpenSG 2.0 & Mac OS X 10.8
To:[email protected]; 
sure, if you tell me how :) I come from linux, and I am not familiar with Xcode 
and its debugging facilities. You can also write me the instructions off-list.

Cheers,
Keyan

On 22 Oct 2012, at 12:35, Gerrit Voß <[email protected]> wrote:

> 
> Hi,
> 
> On Fri, 2012-10-19 at 12:39 +0200, Keyan wrote:
>> Hi,
>> 
>> is there any news on this issue? Can anyone confirm that this happens 
>> elsewhere too?
> 
> unfortunately not, I did update my OpenSG on OSX and ran 01hello but the
> torus shows up. Could you run the 01hello in the OpenGL Profiler and
> send my the recorded trace off list so I can see if the OpenGL commands
> match up.
> 
> thanks & kind regards
>  gerrit
> 
> 
> 
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