Hello,
I need some advice with respect to shader placement in my scene. I would like to install a global shader in a MaterialChunkOverrideGroup near the top of my scene. However, in my scene there are some parts which need to be rendered by a different shader. Is that possible? What is a recommended way to handle a multi shader scene graph scenario? Best, Johannes ------------------------------------------------------------------------------ Keep yourself connected to Go Parallel: INSIGHTS What's next for parallel hardware, programming and related areas? Interviews and blogs by thought leaders keep you ahead of the curve. http://goparallel.sourceforge.net _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
