Hello Gerrit,

On 26.11.2012 03:15, Gerrit Voß wrote:
>
> hmm, what is the size you are currently using ?. It is quite hard to
> give advise as this is highly hardware and driver dependent. I would
> guess most will do a trial and error search for the acceptable size
> on their respective hardware.
>
I have tried different sizes (1024, 2048, 4096). The problem is that I 
do not know the hardware in advance. What I'm looking for is the minimal 
map size for acceptable quality. :)

>
>> Has anyone a idea with respect to the clearing operation?
>
> The problem is the PassiveBackground, which acutally does not clear
> anything, it relies on the application having cleared the (window)
> buffers. As the shadow stage render everything in it's own FBO but
> reuses the outside background is misses this clear. It is a general
> problem for stages and passive backgrounds. I'll see if I can find a
> solution where the stages blit the framebuffer contents into their
> FBO's.
>
Did you have time to think about this one? As I'm relying on the 
PassiveBackground it is very important for me.

Best,
Johannes




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