Hello Gerrit, On 26.11.2012 03:15, Gerrit Voß wrote: > > hmm, what is the size you are currently using ?. It is quite hard to > give advise as this is highly hardware and driver dependent. I would > guess most will do a trial and error search for the acceptable size > on their respective hardware. > I have tried different sizes (1024, 2048, 4096). The problem is that I do not know the hardware in advance. What I'm looking for is the minimal map size for acceptable quality. :)
> >> Has anyone a idea with respect to the clearing operation? > > The problem is the PassiveBackground, which acutally does not clear > anything, it relies on the application having cleared the (window) > buffers. As the shadow stage render everything in it's own FBO but > reuses the outside background is misses this clear. It is a general > problem for stages and passive backgrounds. I'll see if I can find a > solution where the stages blit the framebuffer contents into their > FBO's. > Did you have time to think about this one? As I'm relying on the PassiveBackground it is very important for me. Best, Johannes ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
