Hello,
I got a crash in the ShadowStage initialization with the following
callstack:
OSGBaseD.dll!OSG::MatrixOrthogonal(OSG::TransformationMatrix<float> &
result={...}, float rLeft=-0.00000000, float rRight=0.00000000, float
rBottom=-0.00000000, float rTop=0.00000000, float rNear=-0.00000000,
float rFar=0.00000000) Line 78 + 0xa7 bytes C++
OSGEffectGroupsD.dll!OSG::ShadowStage::updateLights(OSG::RenderActionBas
e * action=0x00000000118ff7b8, OSG::ShadowStageData *
pData=0x0000000017fec158) Line 1122 C++
OSGEffectGroupsD.dll!OSG::ShadowStage::initializeLights(OSG::RenderActio
nBase * action=0x00000000118ff7b8, OSG::ShadowStageData *
pData=0x0000000017fec158) Line 1397 C++
OSGEffectGroupsD.dll!OSG::ShadowStage::checkLights(OSG::RenderActionBase
* action=0x00000000118ff7b8, OSG::ShadowStageData *
pData=0x0000000017fec158) Line 764 C++
OSGEffectGroupsD.dll!OSG::ShadowStage::renderEnter(OSG::Action *
action=0x00000000118ff7b8) Line 456 C++
That is because the light volume is empty in my case. The
MatrixOrthogonal function call does not accept empty boxes. Is it
possible to catch that situation?
Best,
Johannes
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