Hi,

On Tue, 2013-01-29 at 18:48 +0100, Alexander Lang wrote:
> Hi,
> are there any plans to support GL instancing, i.e. drawing multiple
> instances of one object with a single call to glDrawArraysInstanced/
> glDrawElementsInstanced within OpenSG?

I'll look at it once I got a little further with Johannes's problem. 
Short question are you just looking for the instanced draw calls (which
should not be that difficult). Per instance attributes might take a
second longer, uniform blocks the longest. Which variant would you
urgently need ?


kind regards
  gerrit



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