Hi,
On Tue, 2013-01-29 at 18:48 +0100, Alexander Lang wrote: > Hi, > are there any plans to support GL instancing, i.e. drawing multiple > instances of one object with a single call to glDrawArraysInstanced/ > glDrawElementsInstanced within OpenSG? I'll look at it once I got a little further with Johannes's problem. Short question are you just looking for the instanced draw calls (which should not be that difficult). Per instance attributes might take a second longer, uniform blocks the longest. Which variant would you urgently need ? kind regards gerrit ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
