Hello,

 

I have a question with respect to SimpleMaterial. Look at the following
code:

 

NodeRefPtr scene = Node::create();

GeometryRefPtr cylgeo = makeCylinderGeo( 1.4f, .3f, 8, true, true, true
);

scene->setCore(cylgeo);

 

mgr = SimpleSceneManager::create();

 

NodeRefPtr node = Node::create();

MaterialChunkOverrideGroupRefPtr group =
MaterialChunkOverrideGroup::create();

node->setCore(group);

 

//ChunkMaterialRefPtr mat   = ChunkMaterial::create();

//MaterialChunkRefPtr chunk = MaterialChunk::create();

//chunk->setDiffuse(Color4f(1.0f, 0.0f, 0.0f, 1.0f));

//mat->addChunk(chunk);

 

SimpleMaterialRefPtr mat = SimpleMaterial::create();

mat->setDiffuse(Color3f(1.0f, 0.0f, 0.0f));

 

group->setMaterial(mat);

 

node->addChild(scene);

 

// tell the manager what to manage

mgr->setWindow(gwin );

mgr->setRoot  (node);

 

This does not work, i.e. the cylinder is not diffusely red. If I change
the code to use the ChunkMaterial it is working fine. But the
SimpleMaterial is kind of a ChunkMaterial. So my expectation is that the
above code should seamlessly work. Do I expect too much here? 

 

What do you think?

 

Best,

Johannes

 


------------------------------------------------------------------------------
Symantec Endpoint Protection 12 positioned as A LEADER in The Forrester  
Wave(TM): Endpoint Security, Q1 2013 and "remains a good choice" in the  
endpoint security space. For insight on selecting the right partner to 
tackle endpoint security challenges, access the full report. 
http://p.sf.net/sfu/symantec-dev2dev
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to