Hello Christian,

On 03/15/2013 04:54 AM, Christian Bar wrote:
> Firstly I call window->addPort( viewport_2 ), then  window->addPort(
> viewport_1 ) (misleading viewort names, maybe :) ),
>
> so the rendering order should be the one I told you (as the rendering
> without shadows demonstrates me).

ah, ok :)

> The problem shows only when I activate the ShadowStage...

yes, the ShadowStage works sort of like a post-processing effect that 
redraws the whole viewport. I'll have to investigate the implementation 
to see how difficult it would be to teach it not to touch pixels not 
written to by the scene it renders. I'll look into it.
I'm assuming rendering the shadowed scene first is not an option for 
you, right?

        Cheers,
                Carsten

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