Hello Christian,
On 03/15/2013 04:54 AM, Christian Bar wrote:
> Firstly I call window->addPort( viewport_2 ), then window->addPort(
> viewport_1 ) (misleading viewort names, maybe :) ),
>
> so the rendering order should be the one I told you (as the rendering
> without shadows demonstrates me).
ah, ok :)
> The problem shows only when I activate the ShadowStage...
yes, the ShadowStage works sort of like a post-processing effect that
redraws the whole viewport. I'll have to investigate the implementation
to see how difficult it would be to teach it not to touch pixels not
written to by the scene it renders. I'll look into it.
I'm assuming rendering the shadowed scene first is not an option for
you, right?
Cheers,
Carsten
------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_d2d_mar
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users