Hello Christian,

On 03/29/2013 05:31 AM, Christian Bar wrote:
> Hello everyone (especially Carsten :) )
> Last week I was adding the ShadowStage to my system and I run into a
> problem between the ShadowStage and the DepthClearBackground.
> Thanks to Carsten, my problem was solved, but now I am facing the same
> problem I saw before, this time with the HDRStage.
> The problem is the same, the previous framebuffer content is overwritten
> by the HDRStage, but the DepthClearBackground only clears the depth
> buffer, so the result is a non cleared background instead of having the
> old framebuffer content as a background.
>
> Carsten, is it possible to modify the HDRStage with a
> setCombineBlend(true) as you did with the ShadowStage?

probably, I'll have a look.

> Or, maybe better, is it possible to insert this option to the generic
> Stage so that every Stage derived class will have it?

hmm, not all of them perform a final blit or full screen quad rendering 
to their render target, some simply render to it "normally".

        Cheers,
                Carsten

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