Hello,sorry for the delay (I'm travelling this week). OpenSG 1.x is in very deep maintenance mode at this point, for new projects I would recommend looking at OpenSG 2. You say that you are interested in surface tessellation, please note that the geometry representation in the system is targeted at rendering performance not necessarily for easy manipulation (this will be case for pretty much any scene graph/renderer) - so if you are looking to develop your own/new tessellation algorithms a library targeted at geometry manipulation may be a better fit for your problem. Regarding your specific problem with manifests, I'll have to get back to you when I have access to a windows machine again (Monday at the latest).
Cheers, Carsten
Sent with AquaMail for Android http://www.aqua-mail.com On May 15, 2013 5:09:59 AM "Chema" <[email protected]> wrote:
Hi, I want to test OpenSG as an external library for surfaces tessellating, so I downloaded the last release version. I compiled the examples without problems but in execution I get the error: 'R6034 An application has made an attempt to load the C runtime library without using a manifest.' As explained here http://www.opensg.org/projects/opensg/wiki/FAQ#OnVS2005Igetthisruntimeerror: R6034AnapplicationhasmadeanattempttoloadtheCruntimelibrarywithoutusingamanif est. I searched the manifest files, but they are not in the release package. I downloaded the last OpenSG 1.8 version from CVS and built it using scons and msvc90 parameter, and got 4 manifest files OSGBase.dll.manifest OSGSystem.dll.manifest OSGWindowGLUT.dll.manifest OSGWindowWIN32.dll.manifest I included them in the project as explained in the link but I'm still getting the same error. I have tried also to compile OpenSG with visual studio but i get a lot of linker errors, so i'm a bit stucked right now.
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