At a first look it works; I will test in details the next days. Thanks!
 
I have more questions:
 
1.) RenderAction::setSmallFeatureCulling()/::setSmallFeaturePixels() - was this also removed?
 
2.) The compiler complains about converting TransitPointers to plain pointers, e.g. when a newly created object is given to a method:
Example:
viewport->setBackground(osg::DepthClearBackground::create()); // does not compile
needs to be converted to:
osg::DepthClearBackgroundPtr dcb = osg::DepthClearBackground::create();
viewport->setBackground(dcb);
 
We have much code that will need to be rewritten this way. Why can a RecPtr converted but a TransitPtr not?
 
Thanks,
Michael
 
 
Gesendet: Freitag, 24. Mai 2013 um 01:32 Uhr
Von: "Carsten Neumann" <[email protected]>
An: [email protected]
Betreff: Re: [Opensg-users] Porting 1.8 to 2.0
On 05/22/2013 07:06 PM, Carsten Neumann wrote:
>> 3.) I was trying to load an OSB file that was written using 1.8. This
>> file includes some SHL stuff that gets lost during the OSB loading
>> procedures of 2.0. Could someone please have a look? I've uploaded a
>> test file to
>>
>> *https://rapidshare.com/files/2640518948/fire1.osb*
>
> ah, I guess we are missing code to translate these to their
> replacements. I'll see what I can do.

I've committed a fix, could you give it a try?

Cheers,
Carsten

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