Hi,
I just found out that the OSGStereoLeftEye shader variable is not yet
implemented. I want to add it to OSGShaderVariableOSG.
My idea is to include this information similar to TileFullSize into the
DrawEnvironment. Following the path of information it seems this is done with a
virtual function in OSGCamera to collect the information from the
TileCameraDecorator (if present).
As this is quite a chain of modifications, I just want to ask if this is the the
desired way of doing it. StereoLeftEye of course only makes sense if there is a
ShearedStereoCameraDecorator or ProjectionCameraDecorator present.
Maybe I am missing another way to get this information in the
OSGShaderVariableOSG update?
Best regards,
Volker
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