Hi all,
I found a bug in the function
ShaderProgramChunk::addShader(ShaderProgram * const value).
In line 177 of OSGShaderProgramChunk.cpp tessellation evaluation shaders
are added to the list of tessellation control shaders:
line 176 case GL_TESS_EVALUATION_SHADER:
line 177 this->addTessControlShader(value);
line 178 break;
This line should probably be
this->addTessEvaluationShader(value);
Also it would be nice if there were functions for reading tessellation
shader programs directly in a SimpleSHLChunk. Currently there are only
the functions 'readFragmentProgram', 'readGeometryProgram' and
'readVertexProgram'.
I would appreciate it if 'readTessControlProgram' and
readTessEvaluationProgram' were added.
Kind regards,
Marcel
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