Hello Marcus,
On 08/18/2014 12:06 PM, Marcus Lindblom Sonestedt wrote:
> This happens if a PassiveWindow is destroyed while there is no current
> active context.
hmm, arguably that is already the bug: destroying a PassiveWindow
requires an active context (just like rendering with it does), so that
it can clean up OpenGL objects.
Cheers,
Carsten
------------------------------------------------------------------------------
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users