Hello Johannes,
On 2017-01-20 03:45, Johannes wrote:
> I have reread these articles and I now tend to agree with you wrt to the
> LayeredTextureBuffer. However, the GL_TEXTURE_CUBE_MAP_ARRAY is missing
> nevertheless (?)
yes, looks like it is missing. I think it should make use of
glFramebufferTexture for the cubemap array case though.
> This stuff is not easy to grasp. Most important for me is that I have
> the OpenSG primitives at hand that I need to translate my plain OpenGL
> shadow implementation into OpenSG land.
I think OSG::TextureBuffer is the one that should use
glFramebufferTextureLayer (for cubemap array and similar cases) to make
non-layer attachments. To me that seems in line with it's other uses
where it binds a plain 2D image as the attachment.
Since you have a use case for these, you are likely in a much better
position to verify changes. Can you adjust the changes to
TextureBuffer/LayeredTextureBuffer to be in line with the above? Thanks!
Cheers,
Carsten
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