Dirk Reiners wrote:
Hi Estee,
On Fri, 2005-04-22 at 10:03 +0900, [EMAIL PROTECTED] wrote:
Hi all,
I want to render to a texture for my two pass rendering. :)
I heard that someone used an external PBuffer wrapper lib successfully
in OpenSG.
If you did it, could you please give me an example or a clue how to
use it in OpenSG?
there are (at least) two ways of doing that. One is using a
PassiveWindow on a PBuffer (somebody else can hopefully answer that).
Yup. Using a passive window is quite easy, so if you grab some pbuffer
wrapper lib, it becomes a breeze. (nvidia has some useful code for the
latter, I can send you some if you don't have their SDK or the pbuffer
example.)
I haven't yet done both, but I've used each (nvidias pbuffer lib in glut
app, and passive window with context controlled by myself) so it's
definetely possible. (Will implement myself soon :)
Best regards
/Marcus
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