Hi all,
I want to do some general purpose computation with shader and want to do
some render-to-texture. The result texture is a 16bit float or 32bit
float texture. I use a framebuffer object which holds the float texture
to render to. Can I render float values to that texture with a shader?
Now, when I want the shader to store a value into the texture (with
gl_FragColor), which is much bigger than 1.0 (e.g. 50.0), the result in
the texture is only 1.0 and not 50.0!
Can anyone help me?
bye
Oliver
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