Hello Johan and Marcus, Marcus Lindblom wrote: > Johan Knutzen wrote: >> Does OpenSG support MSAA with FBO? >> >> I am using FBOViewport. > > 1.X and FBO Viewport does not. I haven't explored the new rendering > framework in 2.X yet, it might support it.
ATM neither 1 nor 2 have support for multisample FBO. I've found this thread <http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=233432&fpart=1> on the OpenGL forums. In summary the main problem with multisample FBO is that it only writes to a render buffer, not a texture buffer and an additional copy is necessary to make the data available as a texture. > You could copy the FBOViewport-files into your app, rename it to > FBOViewport2 and modify accordingly. I think others would be interested. > > It's not that difficult. It might be a bit easier to implement this for 2 as there is already a RenderBuffer object that could be used as render target. However, I don't know what your constraints are wrt to the version you use? Hope it helps, Carsten ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users