Hi all, I found a bug in the function ShaderProgramChunk::addShader(ShaderProgram * const value). In line 177 of OSGShaderProgramChunk.cpp tessellation evaluation shaders are added to the list of tessellation control shaders:
line 176 case GL_TESS_EVALUATION_SHADER: line 177 this->addTessControlShader(value); line 178 break; This line should probably be this->addTessEvaluationShader(value); Also it would be nice if there were functions for reading tessellation shader programs directly in a SimpleSHLChunk. Currently there are only the functions 'readFragmentProgram', 'readGeometryProgram' and 'readVertexProgram'. I would appreciate it if 'readTessControlProgram' and readTessEvaluationProgram' were added. Kind regards, Marcel --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com ------------------------------------------------------------------------------ Infragistics Professional Build stunning WinForms apps today! Reboot your WinForms applications with our WinForms controls. Build a bridge from your legacy apps to the future. http://pubads.g.doubleclick.net/gampad/clk?id=153845071&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users