Hello Michael,

On 03/11/2015 08:40 AM, Michael Raab wrote:
> I've fixed a bug in ShadowStage.cpp. If the light core of a certain
> light node of the stage was changed (e.g. switching from point light to
> directional light), the shadow handling was not updated.

thank you for the patch! The first hunk:

@@ -334,8 +334,12 @@ Action::ResultE ShadowStage::renderEnter(Action 
*action)
  //    fprintf(stderr, "ShadowStage::renderEnter\n");

      if(pData->getRunning() == true)
-        return returnValue;
+    {
+               if(getShadowOn() == false)
+                       pData->setRunning(false);

+               return returnValue;
+       }

      pData->setRunning(true);

looks incorrect though. IIRC the purpose here is to avoid clobbering the 
ShadowStageData of a running stage when tree traversal happens to 
encounter the same stage a second time (e.g. because of the use of 
VisitSubTree cores). If the shadow is off setRunning(false) is called 
around line 463.
I've applied the other parts of the patch. Thanks again,

        Cheers,
                Carsten

PS: I know there is another patch by you pending, apologies for the very 
long delay on it, I'm just now getting some spare cycles for OpenSG again.

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