Hello Johannes,

On 02/23/2016 04:41 AM, Johannes Brunen wrote:
> I would like to contribute shader storage buffer object support for
> OpenSG 2.

many thanks for your contribution!

> Attached you can find two files with all the changes I have made:
>
> 1. files.azip: Basically, a zip file containing all new and modified files.
>
> 2. current.patch: A diff against the current git master of today.

I've applied and pushed the patch. It needed one small tweak to the 
OSGGLEXT.h header, guarding the definition of GL_GLEXT_VERSION:

#ifndef GL_GLEXT_VERSION
#define ...
#endif

since I was getting re-definition warnings - the glext.h header on my 
system (fedora with nvidia driver) already defines that macro.
Special thanks for writing examples for the added features!

        Cheers,
                Carsten

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