Hello Johannes, On 02/23/2016 04:41 AM, Johannes Brunen wrote: > I would like to contribute shader storage buffer object support for > OpenSG 2.
many thanks for your contribution! > Attached you can find two files with all the changes I have made: > > 1. files.azip: Basically, a zip file containing all new and modified files. > > 2. current.patch: A diff against the current git master of today. I've applied and pushed the patch. It needed one small tweak to the OSGGLEXT.h header, guarding the definition of GL_GLEXT_VERSION: #ifndef GL_GLEXT_VERSION #define ... #endif since I was getting re-definition warnings - the glext.h header on my system (fedora with nvidia driver) already defines that macro. Special thanks for writing examples for the added features! Cheers, Carsten ------------------------------------------------------------------------------ Site24x7 APM Insight: Get Deep Visibility into Application Performance APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month Monitor end-to-end web transactions and take corrective actions now Troubleshoot faster and improve end-user experience. Signup Now! http://pubads.g.doubleclick.net/gampad/clk?id=272487151&iu=/4140 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users