That would most likely require modifications to the sl viewer. I think the
Imprudence project is looking at providing a viewer with similar
capabilities: http://imprudenceviewer.org/


On Tue, Jan 27, 2009 at 12:18 PM, John Sheridan <j...@pseudospace.net>wrote:

> While on the topic of weird ideas and in world apps...  I posted this
> idea to the Lindens about a year ago back when I was first trying to
> figure out LSL, but it likely went off to the noobie duh bin as at the
> time I pretty much asked them to include a copy of Visual Basic in world
> :P  Anywho, as it is we already have the LSL language with our own
> additions via the os functions.  What I'm thinking would likely require
> client modifications which merely makes it something to think about for
> the future, but why not cobble together something that gives lsl access
> to the client's widget set? Optimally something like a Mono Winforms
> type of addition to lsl that would let a scripter actually use a real
> gui as an interface for their scripts instead of hacking one out with
> prims or a dialog box?
>
> Thanks, :)
>
> John / Orion Pseudo
>
> Dirk Krause wrote:
> > Hi,
> >
> > this thing came up when I was thinking about what to do for OpenSims 2nd
> birthday.
> >
> > I thought it would be really funny to reconstruct the Sony Home Arcades
> in OpenSim, basically for giggles. I unfortunately don't have access to Sony
> Home for now so I don't know exactly what effort it means to model this,
> being not a good builder myself (for reference - http://tinyurl.com/def8fn)
> >
> > The interesting point would be the ability to play either MAME or C64
> games on the machines in these 'OpenSim Home (tm) Arcades'. So I looked up a
> C# c64 emulator on the web ( http://tinyurl.com/bobw9y ) but then came to
> think where such an emulator would run.
> >
> > (the following holds probably true for all kinds of applications running
> in the OpenSim context, namely:
> > - graphic-heavy c# or c++ applications
> > - flash/silverlight/moonlight applications
> > - 'co-browsing', works in Rex with this nice trick:
> http://therexfiles.cybertechnews.org/?p=183 )
> >
> > So, to stick with the arcade example, the good question is - where does
> the process run?
> > I think there are these possibilities in general
> > 1) SERVER - the application totally runs on the server side. One av takes
> over the game machine and his key strokes are transmitted to the server (via
> HUD?) and the emulator creates the graphic output. This would be a series of
> textures (not really good) or a video stream of sorts.
> > 2) CLIENT - the applications totally runs on the client. This is possibly
> the easiest way to implement it (and out of scope for opensim-dev) since it
> needs hacking the client. But just for the record: as soon as the client
> detects arcade.jp2 as the texture, it fires up ye old space invaders and
> renders2texture the graphic output to the client.  Other people would see
> either
> > a) nothing but the standard texture as long as they are not playing it or
> > b) a screenshot every 5 secs or so,  since the client sends every 5 secs
> or so a screenshot to the server, updating the view for the cheering
> bystanders
> > c) the real game, since their clients also fire up the emulator, receive
> the key strokes from the current player (while they are near him) which must
> be sent from the server of course.
> > 3) BOTH- the application runs on both server and client with
> synchronicity calls every N secs with some prediction by the client side
> when the calls don't get through fast enough (basically like networked
> physics in professional games works)
> >
> > All in all you are in synchronicity hell the more 'real' the output for
> everyone gets because there can be no real simultaneousness.
> >
> > So sorted by applications:
> > - Physics:
> > either only server sided (like it is now) which is sufficient for most
> use cases, or both when the physics is fast and heavy like in games.
> > - Video:
> > Number 2c is used to play video in SL right now - one av activates the
> script that start the media playing on all clients in the vicinity. if they
> didn't activate media support then they see nothing. If they did the video
> starts on all clients, probably 1 to N secs off each, depending on their
> network, also slowly drifting into asynchronicity the longer the video runs.
> If it should be more synchronous then a streaming server is mandatory.
> >
> > - Turn based games
> > could be implemented completely on server side. So a simple text
> adventure (Zork, anyone) or even a MUD could be implemented even on a
> different server with a gateway of sort. Come to think of it this could even
> be a tty terminal.
> >   Same goes for
> > - co-browsing web pages, powerpoint projectors
> > Could be either server sided (like it is now via the php render trick) or
> client sided (via the Rex trick)
> >
> > So the interesting part stays where to implement, say, a moonlight
> application? Let's say people want to create micro/casual games or small
> apps,then it would be interesting to see whether there would be an
> infrastructure to hook these things into?
> >
> > I would even go so far that there could be a mechanism that handles LL or
> OS scripts in a way that it either runs on the client (libomv Test.exe with
> some script) or on the server side (the existing scripting architecture).
> >
> > Best regards,
> >   Dirk/Barth
> > _______________________________________________
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> > Opensim-dev@lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
>
>
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