If it works well, I think we should make this the default. Adam
From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Brianna Sent: Friday, 5 June 2009 10:42 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] HUGE ASSET CACHE (THANKS!!!) +1 :) and thank you ----- Original Message ----- From: Dan<mailto:retro...@gmail.com> To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de> Sent: Friday, June 05, 2009 9:13 AM Subject: [Opensim-dev] HUGE ASSET CACHE (THANKS!!!) Mr. Cortez, let me thank you for your File Cache System; it is amazing! After only a few hours +95% of all assets are coming from the cache and not being pulled down from the internet. This had made regions run much faster and save a ton of bandwidth. If this were deployed grid-wide it would reduce the strain on any asset server by orders of magnitude. Thanks again, and I hope this becomes part of the main branch ASAP rather than just a patch. +++ AMAZING!!! > Date: Sun, 31 May 2009 08:12:30 -0700 > From: Michael Cortez <mcor...@gmail.com<mailto:mcor...@gmail.com>> > Subject: Re: [Opensim-dev] HUGE ASSET CACHE > To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de> > Message-ID: <4a229e5e.2020...@gmail.com<mailto:4a229e5e.2020...@gmail.com>> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Dan wrote: > > Is it possible to configure a huge disk asset-cache for region servers? > A disk cache is currently being tested. > > No guarantees, warranties, express or implied but the test patch is > available at > > http://code.google.com/p/flotsam/downloads/list<http://code.google.com/p/flotsam/downloads/list> > > This is just something I threw together in a couple minutes of coding as > a proof of concept for a file cache. There is no limiting or expiration > mechanism, and as such is not appropriate for production use. If > testing proves that it's useful, then I'll submit to mantis for > inclusion in OpenSim SVN. > > -- > Michael Cortez > > > Date: Sat, 30 May 2009 20:54:21 -0400 > > From: Dan <retro...@gmail.com<mailto:retro...@gmail.com>> > > Subject: [Opensim-dev] HUGE ASSET CACHE > > To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de> > > Message-ID: > > > > <4ded3e640905301754g1277b055m7db78d48e4ccc...@mail.gmail.com<mailto:4ded3e640905301754g1277b055m7db78d48e4ccc...@mail.gmail.com> > > > > is it possible to configure a huge disk asset-cache for region servers? > > > > Disk space is cheap these days and I'm sure most could devote a few > > gigabytes to store most if not all of its assets. > > > > This should speed up most simulators correct? > > Especially if it were to cache all those J2K decoded textures? > > Wouldn't it be better to cache those to a local harddrive rather than > > downloading and decoding them each and every time? > > > > Wouldn't this also drastically reduce the strain on the asset server if each > > simulator had cached all its assets on a local cache file? > > And also drastically reduce the bandwidth needed to run regions once the > > cache was full? -- Why is Common Sense so Uncommon? ________________________________ _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
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