On Wed, Sep 30, 2009 at 06:23:56PM -0700, Dahlia Trimble wrote: > We're watching PAL and may consider it when we find it to be sufficient for > use with OpenSim. Another factor to consider is the majority of OpenSim > developers are unpaid volunteers and it's difficult to find people who have > the knowledge and expertise for implementing physics simulations and are > willing to donate their time and services. If you have this expertise or > know of someone else who would be willing to help implement PAL then please > do consider creating a PAL module and donating it to the community.
I fully understand (at this point) the MICASim Physics module and how it interacts; thanks to ter_afk (on IRC-- I wish I knew his real name!) for some pointers on getting the message back that the scene needs to get updated info from the physics sim. I have figured out a bunch of what needs to happen, but not all of it. Could somebody point me to where I'd look to understand what taints are all about WRT a physics engine? I have various interests in physics engines, what with being a physicist and the last one to hack the MICA code.... -- --Rob Knop E-mail: rk...@pobox.com Home Page: http://www.pobox.com/~rknop/ Blog: http://www.sonic.net/~rknop/blog/ _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev