On 11-11-06 11:53 PM, Amy Smith wrote:
This is part of an effort to increase the awareness in
the developer community of a longstanding need among
OpenSim content creators and designers of simulator
environments, for higher resolution pixel textures

I'm not sure that is such a good idea. It could fill up the memory of a video card if you had several large textures in nearby objects. I have wondered about the possibility of one or both of two other options.

First, add support for scalable vector graphics. This wouldn't solve the "cartoon look" but would allow for things like signs and certain other images to be scaled without loss of quality to any size required.

Second, add support for a (Renderman-like?) shading language system. Shaders are used by rendering systems used in 3D modelling and/or animation programs (such as Blender). Examples of shading language based rendering packages are Yafray, Aqsis, Pixie, and 3Delight. This would not be an easy thing to implement as there would need to be changes on the viewer end to support editing of shader parameters. It would certainly open up a lot of interesting possibilities for item textures and effects.
_______________________________________________
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to