If this is also contributing to the very large process memory consumption I reported (http://opensimulator.org/mantis/view.php?id=6987) I'd encourage the "kill it from memory and fetch it again later if needed" approach.
-----Original Message----- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Oren Hurvitz Sent: Thursday, March 27, 2014 3:48 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects The mesh/texture data is needed only if the prim is resized or otherwise edited as you've described. But in the vast majority of cases, prims are just viewed. We should optimize for the common case, i.e. release the memory. If the asset is needed again it will be loaded from the cache, which is very fast (not a network operation). _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev