On 4/10/2012 5:01 PM, Henri Beauchamp wrote:
> On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote:
>
>> I'd like to get a tutorial on how the AOs built into viewers work - what
>> inputs do they use, and how do they set the animations they set.
>>
>> Would someone who's got deep know-how on this either write up one for me
>> (or point me to one if it exists), or make some time to go over it with
>> me interactively?
> It would be better implementing a server-side AO (with the viewer only
> transmitting the replacement animation UUIDs to the server, for example
> via a capability), because the current viewer-side AOs simply duplicate
> what scripted AOs are doing (so they are not really better regarding
> animations priority conflicts, etc) but lack the capability offered by
> (good) scripted AOs to be auto-switched on and off via the Lockmeister
> "booton"/"bootoff" commands which allow for cooperation between AOs and
> with device you sit onto and that want to play their own anim instead of
> the AO's.
>
> I really hope a proper server side AO feature is to be implemented...
I concur. Client-side ao's are also plagued by issues with sim crossings 
and not releasing animations when they ought to that scripted ao's do 
not have. Personally, I'd always dreamed for a way to "wear" an 
animation on an animation slot (like with attachments) to replace or 
override the default.
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