MetalGL is an OpenGL ES 2.0 implementation that uses the Metal framework, so you’d be trading off performance and rewriting a pretty big chunk of the rendering code for not much gain. Furthermore, MetalGL’s license is incompatible with the LGPL. -- Cinder Roxley Sent with Airmail
On December 13, 2015 at 7:41:02 PM, Gistya Eusebio (gis...@gmail.com <mailto:gis...@gmail.com> ) wrote: I heard that there is a project called MetalGL that aims to compile OpenGL shaders using Metal... might make a port easier. Either way it would be awesome to see an SL client written from the ground up in Swift running Metal ... :D Maybe for SL 2 eh? On Fri, Oct 30, 2015 at 6:43 PM, Oz Linden (Scott Lawrence) <o...@lindenlab.com <mailto:o...@lindenlab.com> > wrote: On 2015-10-24 05:14 , Laurent Bechir wrote: Hello Do you have some plan concerning the support of Metal in the viewer ? Not at this time. -- Oz Linden (Scott Lawrence) | Engineering Director, Second Life Email or Hangouts o...@lindenlab.com <mailto:o...@lindenlab.com> | Second LifeOz Linden Linden Lab | Makers of Shared Creative Spaces <http://lindenlab.com/> Check out what we're working on! <http://lindenlab.com/products> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev <http://wiki.secondlife.com/wiki/OpenSource-Dev> Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges