MetalGL is an OpenGL ES 2.0 implementation that uses the Metal framework, so 
you’d be trading off performance and rewriting a pretty big chunk of the 
rendering code for not much gain. Furthermore, MetalGL’s license is 
incompatible with the LGPL.
 
 
-- 
Cinder Roxley
Sent with Airmail
 

On December 13, 2015 at 7:41:02 PM, Gistya Eusebio (gis...@gmail.com 
<mailto:gis...@gmail.com> ) wrote:

 
I heard that there is a project called MetalGL that aims to compile OpenGL 
shaders using Metal... might make a port easier. Either way it would be awesome 
to see an SL client written from the ground up in Swift running Metal ... :D 
Maybe for SL 2 eh?

On Fri, Oct 30, 2015 at 6:43 PM, Oz Linden (Scott Lawrence) <o...@lindenlab.com 
<mailto:o...@lindenlab.com> > wrote:

On 2015-10-24 05:14 , Laurent Bechir wrote:

Hello

Do you have some plan concerning the support of Metal in the viewer ?



Not at this time.

--
Oz Linden (Scott Lawrence) | Engineering Director, Second Life
Email or Hangouts o...@lindenlab.com <mailto:o...@lindenlab.com> | Second 
LifeOz Linden
Linden Lab | Makers of Shared Creative Spaces <http://lindenlab.com/> 
Check out what we're working on! <http://lindenlab.com/products> 

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