Mine has 6GB and was relatively inexpensive ($211 USD)

As far as the viewer, I think the best way to go would be to bite the bullet 
and rework those to use size_t. 
 
 
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Cinder Roxley
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On December 15, 2016 at 7:03:58 PM, Callum Prentice (Callum) 
(cal...@lindenlab.com <mailto:cal...@lindenlab.com> ) wrote:

 
Yep - I saw a lot of memory related texture references too - I don't know if 
cards these days have more than 4GB of video memory - definitely a possibility 
soon if not already.

On Thu, Dec 15, 2016 at 5:01 PM, Niran <desmoulins.u...@googlemail.com 
<mailto:desmoulins.u...@googlemail.com> > wrote:
Funny, i just so happened to stumble across this a few days ago when i had this 
mindblowing realization that this might be the cause for the Viewer not 
properly reporting VRAM over 4gb but i don't happen to have a 4+gb VRAM GPU so 
i wouldn't be able to test anything i do and ultimately dropped the idea of 
touching it for now.

2016-12-15 20:13 GMT+01:00 Callum Prentice (Callum) <cal...@lindenlab.com 
<mailto:cal...@lindenlab.com> >:
https://jira.secondlife.com/browse/BUG-41029

I'm taking a look at https://jira.secondlife.com/browse/BUG-41029and whilst it 
seems straightforward, it seems to be unraveling into something that touches 
dozens of files and I wondered if someone had done this work already.

There is a lot usage of 32 bit types (U32Bytes, U32Megabytes etc.) defined 
indirectly here: 

https://bitbucket.org/lindenlab/viewer64/src/9270caf3d4324f9c1c33aa158f80e0fe84036a48/indra/llcommon/llunittype.h?at=default&fileviewer=file-view-default#llunittype.h-824

that are used to count memory sizes/usage/difference etc.  I think we can 
convert them to their U64 equivalents for all viewers. 

Nat points out, rewriting this code using size_t as a return type would make 
more sense but that seems like it would involve more invasive code changes 
including changes in fundamental LL headers.

What does the collective wisdom say?

-- 
CALLUM PRENTICE | Software Engineer

LINDEN LAB | Create Virtual Experiences <http://www.lindenlab.com/> 


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CALLUM PRENTICE | Software Engineer

LINDEN LAB | Create Virtual Experiences <http://www.lindenlab.com/> 


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