Hello community,

here is the log from the commit of package kjumpingcube for openSUSE:Factory 
checked in at 2013-09-09 11:10:05
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/kjumpingcube (Old)
 and      /work/SRC/openSUSE:Factory/.kjumpingcube.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "kjumpingcube"

Changes:
--------
--- /work/SRC/openSUSE:Factory/kjumpingcube/kjumpingcube.changes        
2013-08-16 13:44:55.000000000 +0200
+++ /work/SRC/openSUSE:Factory/.kjumpingcube.new/kjumpingcube.changes   
2013-09-09 11:10:19.000000000 +0200
@@ -1,0 +2,7 @@
+Sun Sep  1 10:29:08 UTC 2013 - [email protected]
+
+- Update to 4.11.1
+   * KDE 4.11.1 bugfix release
+   * See http://www.kde.org/announcements/announce-4.11.1.php
+
+-------------------------------------------------------------------

Old:
----
  kjumpingcube-4.11.0.tar.xz

New:
----
  kjumpingcube-4.11.1.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ kjumpingcube.spec ++++++
--- /var/tmp/diff_new_pack.NL1R4V/_old  2013-09-09 11:10:20.000000000 +0200
+++ /var/tmp/diff_new_pack.NL1R4V/_new  2013-09-09 11:10:20.000000000 +0200
@@ -23,7 +23,7 @@
 License:        GPL-2.0+
 Group:          Amusements/Games/Board/Puzzle
 Url:            http://www.kde.org
-Version:        4.11.0
+Version:        4.11.1
 Release:        0
 Source0:        kjumpingcube-%{version}.tar.xz
 BuildRoot:      %{_tmppath}/%{name}-%{version}-build

++++++ kjumpingcube-4.11.0.tar.xz -> kjumpingcube-4.11.1.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/kjumpingcube-4.11.0/doc/index.docbook 
new/kjumpingcube-4.11.1/doc/index.docbook
--- old/kjumpingcube-4.11.0/doc/index.docbook   2013-07-10 01:26:09.000000000 
+0200
+++ new/kjumpingcube-4.11.1/doc/index.docbook   2013-08-28 19:11:23.000000000 
+0200
@@ -81,7 +81,7 @@
 
 <para>That can be a good idea if you have not played &kjumpingcube; before. See
 <link linkend="faq">Frequently asked questions</link>,
-"How do I get started in this game?".</para>
+<quote>How do I get started in this game?</quote>.</para>
 
 <para>The playing area is a box of cubes containing points. When the game
 starts each cube has one point, no owner and a neutral color. If you click
@@ -111,7 +111,7 @@
 
 <para>If you have not played &kjumpingcube; before, try watching a game or two
 where the computer plays against itself. See <link linkend="faq">Frequently
-asked questions</link>, "How do I get started in this game?".</para>
+asked questions</link>, <quote>How do I get started in this 
game?</quote>.</para>
 
 <para>You move by clicking on a neutral cube or one you already own. If you 
click on a neutral cube, you gain ownership over it and the cube’s color 
changes to your playing color. Each time you click on a cube, the value of the 
cube increases by one. If the cube's value reaches a maximum, some of its 
points move to the cube’s immediate neighbors (the points <quote>jump</quote> 
around). If a neighboring cube happens to be owned by the other player, it is 
captured, together with all of its points, and changes to your playing 
color.</para>
 
@@ -142,7 +142,7 @@
 
        <sect1 id="strattips"><title>Strategies and Tips</title>
        <itemizedlist>
-           <listitem><para>It may help to set up a computer v. computer game 
and select the check boxes in the settings dialog that let you step through 
moves and animations at your own pace. See <link linkend="faq">Frequently asked 
questions</link>, "How do I get started in this game?" and "That was too fast 
for me, how can I slow it down?".</para></listitem>
+           <listitem><para>It may help to set up a computer v. computer game 
and select the check boxes in the settings dialog that let you step through 
moves and animations at your own pace. See <link linkend="faq">Frequently asked 
questions</link>, <quote>How do I get started in this game?</quote> and 
<quote>That was too fast for me, how can I slow it 
down?</quote>.</para></listitem>
        <listitem><para>If you have a cube which is right next to an opponent's 
cube, try to stay ahead by increasing before your opponent 
does.</para></listitem>
        <listitem><para>If such a cube's points are less than or equal to the 
opponent's, try to avoid increasing: you cannot win that arms 
race.</para></listitem>
        <listitem><para>Look for opportunities to increase and capture, but 
beware of your opponent being able to reply by starting a 
cascade.</para></listitem>
@@ -186,10 +186,10 @@
        </variablelist>
 
 <para> In each case, the button contains some text to indicate what action can
-be done or is expected, such as "Stop animation" or "Your turn".</para>
+be done or is expected, such as <guibutton>Stop animation</guibutton> or 
<guibutton>Your turn</guibutton>.</para>
 
 <para> If you stop the calculation of a computer move, the computer will pick
-the best move it has so far. If you interrupt an animation (e.g. a cascade
+the best move it has so far. If you interrupt an animation (&eg; a cascade
 that is taking too long), the move will proceed to its conclusion immediately.
 </para>
 </sect2>
@@ -313,9 +313,9 @@
  <answer><para>The moves of &kjumpingcube; can be hard to follow at first. One 
way
      to learn is to watch games where the computer plays against itself. Use 
the
      <link linkend="configuration">Game Configuration</link> dialog to set it 
up.
-     Check both "Playing now" boxes, choose a board size in the range 3x3 to 
5x5,
-     set the animation to "Scatter dots" and the move-time to "Long", then
-     click "OK". Now click the big green button in the toolbar to start the 
game.
+     Check both <guilabel>Playing now</guilabel> boxes, choose a board size in 
the range 3x3 to 5x5,
+     set the animation to <guilabel>Scatter dots</guilabel> and the move-time 
to <guilabel>Long</guilabel>, then
+     click <guibutton>OK</guibutton>. Now click the big green button in the 
toolbar to start the game.
      </para></answer>
 </qandaentry>
 <qandaentry>

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