Hello community, here is the log from the commit of package kjumpingcube for openSUSE:Factory checked in at 2013-09-09 11:10:05 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/kjumpingcube (Old) and /work/SRC/openSUSE:Factory/.kjumpingcube.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "kjumpingcube" Changes: -------- --- /work/SRC/openSUSE:Factory/kjumpingcube/kjumpingcube.changes 2013-08-16 13:44:55.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.kjumpingcube.new/kjumpingcube.changes 2013-09-09 11:10:19.000000000 +0200 @@ -1,0 +2,7 @@ +Sun Sep 1 10:29:08 UTC 2013 - [email protected] + +- Update to 4.11.1 + * KDE 4.11.1 bugfix release + * See http://www.kde.org/announcements/announce-4.11.1.php + +------------------------------------------------------------------- Old: ---- kjumpingcube-4.11.0.tar.xz New: ---- kjumpingcube-4.11.1.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ kjumpingcube.spec ++++++ --- /var/tmp/diff_new_pack.NL1R4V/_old 2013-09-09 11:10:20.000000000 +0200 +++ /var/tmp/diff_new_pack.NL1R4V/_new 2013-09-09 11:10:20.000000000 +0200 @@ -23,7 +23,7 @@ License: GPL-2.0+ Group: Amusements/Games/Board/Puzzle Url: http://www.kde.org -Version: 4.11.0 +Version: 4.11.1 Release: 0 Source0: kjumpingcube-%{version}.tar.xz BuildRoot: %{_tmppath}/%{name}-%{version}-build ++++++ kjumpingcube-4.11.0.tar.xz -> kjumpingcube-4.11.1.tar.xz ++++++ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/kjumpingcube-4.11.0/doc/index.docbook new/kjumpingcube-4.11.1/doc/index.docbook --- old/kjumpingcube-4.11.0/doc/index.docbook 2013-07-10 01:26:09.000000000 +0200 +++ new/kjumpingcube-4.11.1/doc/index.docbook 2013-08-28 19:11:23.000000000 +0200 @@ -81,7 +81,7 @@ <para>That can be a good idea if you have not played &kjumpingcube; before. See <link linkend="faq">Frequently asked questions</link>, -"How do I get started in this game?".</para> +<quote>How do I get started in this game?</quote>.</para> <para>The playing area is a box of cubes containing points. When the game starts each cube has one point, no owner and a neutral color. If you click @@ -111,7 +111,7 @@ <para>If you have not played &kjumpingcube; before, try watching a game or two where the computer plays against itself. See <link linkend="faq">Frequently -asked questions</link>, "How do I get started in this game?".</para> +asked questions</link>, <quote>How do I get started in this game?</quote>.</para> <para>You move by clicking on a neutral cube or one you already own. If you click on a neutral cube, you gain ownership over it and the cube’s color changes to your playing color. Each time you click on a cube, the value of the cube increases by one. If the cube's value reaches a maximum, some of its points move to the cube’s immediate neighbors (the points <quote>jump</quote> around). If a neighboring cube happens to be owned by the other player, it is captured, together with all of its points, and changes to your playing color.</para> @@ -142,7 +142,7 @@ <sect1 id="strattips"><title>Strategies and Tips</title> <itemizedlist> - <listitem><para>It may help to set up a computer v. computer game and select the check boxes in the settings dialog that let you step through moves and animations at your own pace. See <link linkend="faq">Frequently asked questions</link>, "How do I get started in this game?" and "That was too fast for me, how can I slow it down?".</para></listitem> + <listitem><para>It may help to set up a computer v. computer game and select the check boxes in the settings dialog that let you step through moves and animations at your own pace. See <link linkend="faq">Frequently asked questions</link>, <quote>How do I get started in this game?</quote> and <quote>That was too fast for me, how can I slow it down?</quote>.</para></listitem> <listitem><para>If you have a cube which is right next to an opponent's cube, try to stay ahead by increasing before your opponent does.</para></listitem> <listitem><para>If such a cube's points are less than or equal to the opponent's, try to avoid increasing: you cannot win that arms race.</para></listitem> <listitem><para>Look for opportunities to increase and capture, but beware of your opponent being able to reply by starting a cascade.</para></listitem> @@ -186,10 +186,10 @@ </variablelist> <para> In each case, the button contains some text to indicate what action can -be done or is expected, such as "Stop animation" or "Your turn".</para> +be done or is expected, such as <guibutton>Stop animation</guibutton> or <guibutton>Your turn</guibutton>.</para> <para> If you stop the calculation of a computer move, the computer will pick -the best move it has so far. If you interrupt an animation (e.g. a cascade +the best move it has so far. If you interrupt an animation (⪚ a cascade that is taking too long), the move will proceed to its conclusion immediately. </para> </sect2> @@ -313,9 +313,9 @@ <answer><para>The moves of &kjumpingcube; can be hard to follow at first. One way to learn is to watch games where the computer plays against itself. Use the <link linkend="configuration">Game Configuration</link> dialog to set it up. - Check both "Playing now" boxes, choose a board size in the range 3x3 to 5x5, - set the animation to "Scatter dots" and the move-time to "Long", then - click "OK". Now click the big green button in the toolbar to start the game. + Check both <guilabel>Playing now</guilabel> boxes, choose a board size in the range 3x3 to 5x5, + set the animation to <guilabel>Scatter dots</guilabel> and the move-time to <guilabel>Long</guilabel>, then + click <guibutton>OK</guibutton>. Now click the big green button in the toolbar to start the game. </para></answer> </qandaentry> <qandaentry> -- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
