Hello community,

here is the log from the commit of package prboom-plus for openSUSE:Factory 
checked in at 2013-11-13 10:17:16
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/prboom-plus (Old)
 and      /work/SRC/openSUSE:Factory/.prboom-plus.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "prboom-plus"

Changes:
--------
--- /work/SRC/openSUSE:Factory/prboom-plus/prboom-plus.changes  2013-05-16 
11:23:54.000000000 +0200
+++ /work/SRC/openSUSE:Factory/.prboom-plus.new/prboom-plus.changes     
2013-11-13 10:17:17.000000000 +0100
@@ -1,0 +2,27 @@
+Mon Nov 11 05:06:31 UTC 2013 - [email protected]
+
+- Update to snapshot 2.5.1.4 SVN4355
+* Added "Fix clipping problems in large levels" option.
+* Added "gl_finish" config variable.
+* Added a "Health Bar Above Monsters" option (health_bar* config
+  variables; GL only).
+* Added a "Things appearance" automap option. Possible values:
+  "classic", "scaled" and "icons".
+* Added "notarget" and "fly" cheat codes.
+* Added MBF's "-beta" codepointers.
+* Added a new HUD.
+* Added "shaders" sector light mode.
+* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
+  1.2 IWAD
+* Restricted mouse look (Heretic-style Y-shearing) now is available
+  in software mode.
+* Added a crosshair. Three different crosshair graphics are for
+  choice: cross, angle and dot. Extra features are changing
+  crosshair colors according to the player's health and/or on sight
+  of a target.
+* "Use GL surface for software mode" mode now works much faster if
+  gl_finish is 0 in config.
+* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
+  e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
+
+-------------------------------------------------------------------

Old:
----
  prboom-plus-2.5.1.3.tar.xz

New:
----
  prboom-hbar-all.diff
  prboom-hbar-color.diff
  prboom-hbar-gradient.diff
  prboom-plus-2.5.1.4~test4355.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ prboom-plus.spec ++++++
--- /var/tmp/diff_new_pack.UKsDpO/_old  2013-11-13 10:17:18.000000000 +0100
+++ /var/tmp/diff_new_pack.UKsDpO/_new  2013-11-13 10:17:18.000000000 +0100
@@ -17,13 +17,14 @@
 
 
 Name:           prboom-plus
-Version:        2.5.1.3
+Version:        2.5.1.4~test4355
 Release:        0
 Summary:        Open source port of the DOOM game engine
 License:        GPL-2.0+
 Group:          Amusements/Games/3D/Shoot
 Url:            http://prboom-plus.sourceforge.net/
 
+#SVN-Clone:    
http://crowproductions.de/repos/prboom/branches/prboom-plus-24/prboom2/
 #Freecode-URL: http://freecode.com/projects/prboom-plus
 #DL-URL:       http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz
 Source:         %name-%version.tar.xz
@@ -31,6 +32,9 @@
 Patch2:         prboom-types1.diff
 Patch3:         prboom-types2.diff
 Patch5:         prboom-enable-tessellation.diff
+Patch6:         prboom-hbar-color.diff
+Patch7:         prboom-hbar-all.diff
+Patch8:         prboom-hbar-gradient.diff
 Source2:        clean_source.sh
 BuildRequires:  Mesa-devel
 BuildRequires:  automake
@@ -66,8 +70,8 @@
 never happen in the future since compatibility is as important.
 
 %prep
-%setup -q
-%patch -P 1 -P 2 -P 3 -P 5 -p1
+%setup -qn prboom2
+%patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1
 
 %build
 ./bootstrap;

++++++ prboom-enable-tessellation.diff ++++++
--- /var/tmp/diff_new_pack.UKsDpO/_old  2013-11-13 10:17:18.000000000 +0100
+++ /var/tmp/diff_new_pack.UKsDpO/_new  2013-11-13 10:17:18.000000000 +0100
@@ -1,5 +1,6 @@
 Date: 2011-08-03 18:36:44+0200
-From: Jan Engelhardt <[email protected]>
+From: Jan Engelhardt <[email protected]>
+Upstream: sent
 
 Always do tesselation, because otherwise, map hacks like
 self-referencing sectors (cf.

++++++ prboom-hbar-all.diff ++++++
From: Jan Engelhardt <[email protected]>
Date: 2013-05-01 09:53:49.000000000 +0200
Category: improvement
Status: sent Wed, 1 May 2013 14:28:44 +0200

Show the health bar for all destructible items (including
barrels and Lost Souls).

---
 src/gl_main.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

Index: prboom2/src/gl_main.c
===================================================================
--- prboom2.orig/src/gl_main.c
+++ prboom2/src/gl_main.c
@@ -2399,7 +2399,8 @@ static void gld_DrawSprite(GLSprite *spr
 
 static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
 {
-  if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && 
(thing->health > 0))
+  if ((thing->flags & MF_SHOOTABLE) && thing->info->spawnhealth > 0 &&
+      thing->health > 0)
   {
     GLHealthBar hbar;
     int health_percent = thing->health * 100 / thing->info->spawnhealth;
++++++ prboom-hbar-color.diff ++++++
From: Jan Engelhardt <[email protected]>
Date: 2013-05-01 09:42:45.000000000 +0200
Category: improvement
Status: sent Wed, 1 May 2013 14:28:44 +0200

With the current value of health_hbar_green=0, green will never
be shown for monsters, which feels incorrect.

---
 src/m_misc.c |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

Index: prboom2/src/m_misc.c
===================================================================
--- prboom2.orig/src/m_misc.c
+++ prboom2/src/m_misc.c
@@ -953,11 +953,11 @@ default_t defaults[] =
    def_bool,ss_stat},
   {"health_bar_full_length", {&health_bar_full_length}, {1},0,1,
    def_bool,ss_stat},
-  {"health_bar_red", {&health_bar_red}, {50},0,100,
+  {"health_bar_red", {&health_bar_red}, {25},0,100,
    def_int,ss_stat},
-  {"health_bar_yellow", {&health_bar_yellow}, {99},0,100,
+  {"health_bar_yellow", {&health_bar_yellow}, {50},0,100,
    def_int,ss_stat},
-  {"health_bar_green", {&health_bar_green}, {0},0,100,
+  {"health_bar_green", {&health_bar_green}, {99},0,100,
    def_int,ss_stat},
 #endif
 
++++++ prboom-hbar-gradient.diff ++++++
From: Jan Engelhardt <[email protected]>
Date: 2013-05-01 14:27:39.000000000 +0200
Category: improvement
Status: sent Wed, 1 May 2013 14:28:44 +0200

This makes the health bar above shootables use gradiented color.

---
 src/gl_drawinfo.c |    4 ++--
 src/gl_intern.h   |    2 +-
 src/gl_main.c     |   44 +++++++++++++++++---------------------------
 3 files changed, 20 insertions(+), 30 deletions(-)

Index: prboom2/src/gl_drawinfo.c
===================================================================
--- prboom2.orig/src/gl_drawinfo.c
+++ prboom2/src/gl_drawinfo.c
@@ -111,10 +111,10 @@ static void gld_AddDrawRange(int size)
 #define NEWSIZE (MAX(64 * 1024, itemsize))
 void gld_AddDrawItem(GLDrawItemType itemtype, void *itemdata)
 {
-  int itemsize = 0;
+  unsigned int itemsize = 0;
   byte *item_p = NULL;
 
-  static int itemsizes[GLDIT_TYPES] = {
+  static const unsigned int itemsizes[GLDIT_TYPES] = {
     0,
     sizeof(GLWall), sizeof(GLWall), sizeof(GLWall), sizeof(GLWall), 
sizeof(GLWall),
     sizeof(GLWall), sizeof(GLWall),
Index: prboom2/src/gl_intern.h
===================================================================
--- prboom2.orig/src/gl_intern.h
+++ prboom2/src/gl_intern.h
@@ -220,7 +220,7 @@ typedef struct
 
 typedef struct
 {
-  int cm;
+  float r,g;
 
   float x1, x2, x3;
   float z1, z2, z3;
Index: prboom2/src/gl_main.c
===================================================================
--- prboom2.orig/src/gl_main.c
+++ prboom2/src/gl_main.c
@@ -2405,15 +2405,20 @@ static void gld_AddHealthBar(mobj_t* thi
     GLHealthBar hbar;
     int health_percent = thing->health * 100 / thing->info->spawnhealth;
 
-    hbar.cm = -1;
-    if (health_percent <= health_bar_red)
-      hbar.cm = CR_RED;
-    else if (health_percent <= health_bar_yellow)
-      hbar.cm = CR_YELLOW;
-    else if (health_percent <= health_bar_green)
-      hbar.cm = CR_GREEN;
+    if (health_percent <= health_bar_red) {
+      hbar.r = 1;
+      hbar.g = 0;
+    } else if (health_percent <= health_bar_yellow) {
+      hbar.r = 1;
+      hbar.g = (double)(health_percent - health_bar_red) /
+               (health_bar_yellow - health_bar_red);
+    } else if (health_percent <= health_bar_green) {
+      /* FullSimplify[1-((percent-yellow)/(green-yellow))] */
+      hbar.r = (double)(health_bar_green - health_percent) /
+               (health_bar_green - health_bar_yellow);
+      hbar.g = 1;
+    }
 
-    if (hbar.cm >= 0)
     {
       float sx2 = (float)thing->radius / 2.0f / MAP_SCALE;
       float sx1 = sx2 - (float)health_percent * (float)thing->radius / 100.0f 
/ MAP_SCALE;
@@ -2437,7 +2442,6 @@ static void gld_AddHealthBar(mobj_t* thi
 static void gld_DrawHealthBars(void)
 {
   int i, count;
-  int cm = -1;
 
   count = gld_drawinfo.num_items[GLDIT_HBAR];
   if (count > 0)
@@ -2448,31 +2452,17 @@ static void gld_DrawHealthBars(void)
     for (i = count - 1; i >= 0; i--)
     {
       GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
-      if (hbar->cm != cm)
-      {
-        cm = hbar->cm;
-        glColor4f(cm2RGB[cm][0], cm2RGB[cm][1], cm2RGB[cm][2], 1.0f);
-      }
+      glColor4f(hbar->r, hbar->g, 0, 1);
 
       glVertex3f(hbar->x1, hbar->y, hbar->z1);
       glVertex3f(hbar->x2, hbar->y, hbar->z2);
-    }
-    glEnd();
-
-    if (health_bar_full_length)
-    {
-      glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
-      glBegin(GL_LINES);
-      for (i = count - 1; i >= 0; i--)
-      {
-        GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
-
+      if (health_bar_full_length) {
+        glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
         glVertex3f(hbar->x1, hbar->y, hbar->z1);
         glVertex3f(hbar->x3, hbar->y, hbar->z3);
       }
-      glEnd();
     }
-
+    glEnd();
     gld_EnableTexture2D(GL_TEXTURE0_ARB, true);
   }
 }
++++++ prboom-nodatetime.diff ++++++
--- /var/tmp/diff_new_pack.UKsDpO/_old  2013-11-13 10:17:18.000000000 +0100
+++ /var/tmp/diff_new_pack.UKsDpO/_new  2013-11-13 10:17:18.000000000 +0100
@@ -1,3 +1,6 @@
+From: Jan Engelhardt <[email protected]>
+Date: 2012-02-19 07:16:45.000000000 +0100
+
 ---
  src/version.c |    2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

++++++ prboom-types2.diff ++++++
--- /var/tmp/diff_new_pack.UKsDpO/_old  2013-11-13 10:17:18.000000000 +0100
+++ /var/tmp/diff_new_pack.UKsDpO/_new  2013-11-13 10:17:18.000000000 +0100
@@ -12,10 +12,10 @@
  src/r_drawflush.inl |    4 +++-
  3 files changed, 21 insertions(+), 17 deletions(-)
 
-Index: prboom-plus-2.5.1.3/src/g_overflow.c
+Index: prboom2/src/g_overflow.c
 ===================================================================
---- prboom-plus-2.5.1.3.orig/src/g_overflow.c
-+++ prboom-plus-2.5.1.3/src/g_overflow.c
+--- prboom2.orig/src/g_overflow.c
++++ prboom2/src/g_overflow.c
 @@ -35,6 +35,7 @@
  #include "config.h"
  #endif
@@ -33,10 +33,10 @@
      }
    }
  }
-Index: prboom-plus-2.5.1.3/src/p_saveg.c
+Index: prboom2/src/p_saveg.c
 ===================================================================
---- prboom-plus-2.5.1.3.orig/src/p_saveg.c
-+++ prboom-plus-2.5.1.3/src/p_saveg.c
+--- prboom2.orig/src/p_saveg.c
++++ prboom2/src/p_saveg.c
 @@ -31,6 +31,7 @@
   *
   
*-----------------------------------------------------------------------------*/
@@ -72,9 +72,9 @@
  }
  
  // phares 9/13/98: Moved this code outside of P_ArchiveThinkers so the
-@@ -500,10 +501,10 @@ void P_UnArchiveThinkers (void)
- 
- //e6y      save_p += 4*sizeof(void*);
+@@ -474,10 +475,10 @@ void P_UnArchiveThinkers (void)
+       memcpy (mobj, save_p, sizeof(mobj_t));
+       save_p += sizeof(mobj_t);
  
 -      mobj->state = states + (int) mobj->state;
 +      mobj->state = states + (uintptr_t) mobj->state;
@@ -85,7 +85,7 @@
  
        P_SetThingPosition (mobj);
        mobj->info = &mobjinfo[mobj->type];
-@@ -814,7 +815,7 @@ void P_UnArchiveSpecials (void)
+@@ -799,7 +800,7 @@ void P_UnArchiveSpecials (void)
            ceiling_t *ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL);
            memcpy (ceiling, save_p, sizeof(*ceiling));
            save_p += sizeof(*ceiling);
@@ -94,7 +94,7 @@
            ceiling->sector->ceilingdata = ceiling; //jff 2/22/98
  
            if (ceiling->thinker.function)
-@@ -831,10 +832,10 @@ void P_UnArchiveSpecials (void)
+@@ -816,10 +817,10 @@ void P_UnArchiveSpecials (void)
            vldoor_t *door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL);
            memcpy (door, save_p, sizeof(*door));
            save_p += sizeof(*door);
@@ -107,7 +107,7 @@
  
            door->sector->ceilingdata = door;       //jff 2/22/98
            door->thinker.function = T_VerticalDoor;
-@@ -848,7 +849,7 @@ void P_UnArchiveSpecials (void)
+@@ -833,7 +834,7 @@ void P_UnArchiveSpecials (void)
            floormove_t *floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
            memcpy (floor, save_p, sizeof(*floor));
            save_p += sizeof(*floor);
@@ -116,7 +116,7 @@
            floor->sector->floordata = floor; //jff 2/22/98
            floor->thinker.function = T_MoveFloor;
            P_AddThinker (&floor->thinker);
-@@ -861,7 +862,7 @@ void P_UnArchiveSpecials (void)
+@@ -846,7 +847,7 @@ void P_UnArchiveSpecials (void)
            plat_t *plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
            memcpy (plat, save_p, sizeof(*plat));
            save_p += sizeof(*plat);
@@ -125,7 +125,7 @@
            plat->sector->floordata = plat; //jff 2/22/98
  
            if (plat->thinker.function)
-@@ -878,7 +879,7 @@ void P_UnArchiveSpecials (void)
+@@ -863,7 +864,7 @@ void P_UnArchiveSpecials (void)
            lightflash_t *flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
            memcpy (flash, save_p, sizeof(*flash));
            save_p += sizeof(*flash);
@@ -134,7 +134,7 @@
            flash->thinker.function = T_LightFlash;
            P_AddThinker (&flash->thinker);
            break;
-@@ -890,7 +891,7 @@ void P_UnArchiveSpecials (void)
+@@ -875,7 +876,7 @@ void P_UnArchiveSpecials (void)
            strobe_t *strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
            memcpy (strobe, save_p, sizeof(*strobe));
            save_p += sizeof(*strobe);
@@ -143,7 +143,7 @@
            strobe->thinker.function = T_StrobeFlash;
            P_AddThinker (&strobe->thinker);
            break;
-@@ -902,7 +903,7 @@ void P_UnArchiveSpecials (void)
+@@ -887,7 +888,7 @@ void P_UnArchiveSpecials (void)
            glow_t *glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
            memcpy (glow, save_p, sizeof(*glow));
            save_p += sizeof(*glow);
@@ -152,7 +152,7 @@
            glow->thinker.function = T_Glow;
            P_AddThinker (&glow->thinker);
            break;
-@@ -914,7 +915,7 @@ void P_UnArchiveSpecials (void)
+@@ -899,7 +900,7 @@ void P_UnArchiveSpecials (void)
            fireflicker_t *flicker = Z_Malloc (sizeof(*flicker), PU_LEVEL, 
NULL);
            memcpy (flicker, save_p, sizeof(*flicker));
            save_p += sizeof(*flicker);
@@ -161,7 +161,7 @@
            flicker->thinker.function = T_FireFlicker;
            P_AddThinker (&flicker->thinker);
            break;
-@@ -927,7 +928,7 @@ void P_UnArchiveSpecials (void)
+@@ -912,7 +913,7 @@ void P_UnArchiveSpecials (void)
            elevator_t *elevator = Z_Malloc (sizeof(*elevator), PU_LEVEL, NULL);
            memcpy (elevator, save_p, sizeof(*elevator));
            save_p += sizeof(*elevator);
@@ -170,10 +170,10 @@
            elevator->sector->floordata = elevator; //jff 2/22/98
            elevator->sector->ceilingdata = elevator; //jff 2/22/98
            elevator->thinker.function = T_MoveElevator;
-Index: prboom-plus-2.5.1.3/src/r_drawflush.inl
+Index: prboom2/src/r_drawflush.inl
 ===================================================================
---- prboom-plus-2.5.1.3.orig/src/r_drawflush.inl
-+++ prboom-plus-2.5.1.3/src/r_drawflush.inl
+--- prboom2.orig/src/r_drawflush.inl
++++ prboom2/src/r_drawflush.inl
 @@ -28,6 +28,8 @@
   *
   
*-----------------------------------------------------------------------------*/

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