Hello community, here is the log from the commit of package jag-level-editor for openSUSE:Factory checked in at 2015-07-18 14:39:34 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/jag-level-editor (Old) and /work/SRC/openSUSE:Factory/.jag-level-editor.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "jag-level-editor" Changes: -------- New Changes file: --- /dev/null 2015-06-25 09:04:34.320025005 +0200 +++ /work/SRC/openSUSE:Factory/.jag-level-editor.new/jag-level-editor.changes 2015-07-18 14:39:35.000000000 +0200 @@ -0,0 +1,6 @@ +------------------------------------------------------------------- +Tue Jun 23 23:22:31 UTC 2015 - [email protected] + +- Initial package creation +- Split out from jag, because directories not owned by a package + New: ---- jag-0.3.2-src.zip jag-level-editor-icons.tar jag-level-editor.changes jag-level-editor.desktop jag-level-editor.spec ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ jag-level-editor.spec ++++++ # # spec file for package jag-level-editor # # Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define oname jag Name: jag-level-editor Version: 0.3.2 Release: 0 Summary: Level Editor for the JAG License: GPL-3.0+ Group: Amusements/Games/Logic Url: http://jag.xlabsoft.com/ Source0: http://jag.xlabsoft.com/files/%{oname}-%{version}-src.zip Source1: %{name}-icons.tar Source2: %{name}.desktop %if 0%{?suse_version} BuildRequires: update-desktop-files %endif BuildRequires: gcc-c++ BuildRequires: libqt4-devel BuildRequires: unzip BuildRequires: pkgconfig(SDL_mixer) BuildRequires: pkgconfig(sdl) Requires: %{oname} BuildRoot: %{_tmppath}/%{name}-%{version}-build %description The aim of JAG is to break all of the target pieces on each level, and to do this before the time runs out. Keep doing this until you have beaten the last level and won the game. Level Editor for JAG. %prep %setup -q -a 1 -n %{oname}-%{version}-src # SED-FIX-OPENSUSE -- Fix paths and name sed -i -e 's|/usr/local/bin|/usr/bin|; s|jag-editor|jag-level-editor|' editor/editor.pro %build cd editor qmake QMAKE_CFLAGS+="%optflags" QMAKE_CXXFLAGS+="%optflags" make %{?_smp_mflags} CFLAGS="%{optflags} -fgnu89-inline" %install cd editor make INSTALL_ROOT=%{buildroot} install # install icons cd .. for i in 22 32 48 64 72 96 128 256 ; do install -Dm 0644 icons/%{name}_${i}x${i}.png %{buildroot}%{_datadir}/icons/hicolor/${i}x${i}/apps/%{name}.png done # install Desktop files install -Dm 0644 %{S:2} %{buildroot}%{_datadir}/applications/%{name}.desktop %if 0%{?suse_version} %suse_update_desktop_file %{name} %endif %files %defattr(-,root,root,-) %{_bindir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/icons/hicolor/ %changelog ++++++ jag-level-editor.desktop ++++++ [Desktop Entry] Name=JAG Level Editor GenericName=JAG Comment=Level Editor for the JAG Icon=jag-level-editor Exec=jag-level-editor Type=Application Categories=GNOME;GTK;Game;LogicGame; Terminal=false X-MultipleArgs=false StartupNotify=true
