Hi,

On 18/10/12 08:39, SourceForge.net wrote:
Feature Requests item #3578019, was opened at 2012-10-18 00:39

It's already implemented...

Submitted By: Nobody/Anonymous (nobody)
Summary: I'd like to...

Initial Comment:
..know if it is possible to use other than "2^n"-blocksizes?!

Not for audio connected to a dac~, but for offline stuff it works (some buggy objects might not cooperate).

You know, I've read about that, and now I wonder if the info or the 
implementation is bugged..

Works for me following the somewhat-cryptic guidance in [switch~]'s help, see attached. Note that dsp must be on globally, but switched off for the particular canvas, for this to make sense. Also bang->switch~ seems to compute a dsp block immediately, so remember to use trigger when applicable to initialise your signal objects in that patch. Perhaps it wouldn't hurt to have a small example somewhat along these lines in the help patch.


Claude
--
http://mathr.co.uk
#N canvas 0 0 450 300 10;
#X obj 101 103 switch~ 12345;
#X obj 108 134 noise~;
#X obj 108 155 tabwrite~ \$0-noise;
#X obj 55 64 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 100 50 loadbang;
#X msg 100 71 0;
#N canvas 0 0 450 300 (subpatch) 0;
#X array \$0-noise 12345 float 0;
#X coords 0 1 12344 -1 200 140 1;
#X restore 238 82 graph;
#X msg 183 17 \; pd dsp 1;
#X obj 56 84 t b b;
#X connect 1 0 2 0;
#X connect 3 0 8 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 8 0 0 0;
#X connect 8 1 2 0;
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