Hi thomas,
it is easy to build a loop which can crash dyn~, and I wonder if it would be possible to avoid a crash. I use objects, which play for a random anount of time and then they send their id when they're finished and so dyn knows that it is time to delete them. I understand wyy this is a problem, and I also found some sort of work around. but it would be easier if dyn would catch that recursion.
any idea?
marius.


#N canvas 310 87 250 256 10;
#X obj 74 116 symbol \$1;
#X obj 74 66 loadbang;
#X obj 74 89 delay \$2;
#X obj 74 140 s killme;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 2 0 0 0;
#N canvas 639 186 681 434 10;
#X obj 527 220 symbol \$1;
#X obj 527 170 loadbang;
#X obj 527 193 delay \$2;
#X obj 527 244 s killme;
#X text 416 126 that is the test abstraction;
#X obj 223 194 cnv 15 100 60 empty empty empty 20 12 0 14 -258049 -66577
0;
#X obj 86 271 dyn~ 0 0 0 0;
#X obj 236 201 r killme;
#X msg 236 230 del \$1;
#X msg 86 90 newobj . a1 test1 a1 2000;
#X text 55 50 CAUTION!!! By clicking here \, Pd might crash!;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 2 0 0 0;
#X connect 7 0 8 0;
#X connect 8 0 6 0;
#X connect 9 0 6 0;
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