short answer: you send position messages of an attraction point in space and then your boids object prints out positions of x flocks everytime you bang it. the positions are affected by the attraction point and neighboring flocks. (there is a bunch of settings for all that) marius.
padawan12 wrote: > I'm interested in these. How do they work? > > > On Fri, 30 Mar 2007 02:00:52 -0400 > marius schebella <[EMAIL PROTECTED]> wrote: > >> hi, >> accidentally I found two objects (boids2d and boids3d) which could be >> very nice tools, if only they were working. >> I have no idea who ported them to pd, but message input seems to be >> broken. Is someone working on them? >> (the objects simulate animal/birds and could be useful for grain >> synthesis or multi voice synthesis stuff) >> marius. >> >> _______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list