maybe easier to go the granular route than mess about with fft.  i
just did a quick search for 'realtime timestretch' and a lot of people
are saying that the granular based patches/plugins are good.

makes sense too....cos if you use a phase vocoder approach, you will
have to speed thru the audio to get back from a delayed signal to a
realtime one...but with granular, you can just merge grainclouds.

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