This happened to me too. I had to track down the Gem objects using "glsl", delete them, and recompile Gem.
An alternative is to use the "--with-glversion" switch; this appeared on an earlier thread, http://lists.puredata.info/pipermail/pd-list/2007-04/049179.html It's odd that the Gem binaries as distributed in Pd extendded are compiled in such a way that they won't even run on generic hardware (on which Gem would still be extremely powerful!) cheers Miller On Sat, Sep 15, 2007 at 10:54:55AM -0500, chris clepper wrote: > This looks like a limitation of your graphics card. Sorry. > > On 9/15/07, Jack <[EMAIL PROTECTED]> wrote: > > > > Hello list, > > I get the error : > > [glsl_program]: ERROR: Implementation limit of 0 active vertex shader > > samplers (e.g., maximum number of supported image units) exceeded, > > vertex > > shader uses 1 samplers > > > > My hardware : > > PowerBook G4 12" > > graphic card : GeForce FX Go5200 > > > > Because i have a poor graphic card, i have this error, is it true ? > > > > I want to try some vertex displacement mapping. > > > > thx. > > > > Jack > > > > _______________________________________________ > > PD-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list