marius schebella a écrit : > hi,... I am not sure how easy the whole thing is. you > for example will want to do all the sound/driver settings from within > the game, which means pd has to be able to change this by sending > commands. as far as I know this is not possible with current core pd.
It has always been possible to restart pd with new settings regarding sound drivers, buffer, etc... > but all the overall work on sound/patches could be started immediately, > and network connection to send game parameters is also existing already > (and can still be changed later). > marius. It would be great to have python modules that ease the communication between Blender and PureData, with FUDI or OSCx! > Pablo Martin wrote: >> Hi! >> >> Blender foundation together with crystalspace community just started >> making a kickass game http://apricot.blender.org. >> >> We are thinking about using puredata to handle the music system (and >> maybe also some more cool stuff), but I think it'd be important to be >> able to have puredata as a library to link and control it easier from >> the game (instead of running a separate process and handling all >> communication with osc socket). I think there was some work in progress >> in this direction with desiredata but i cant be so sure... can anybody >> confirm on the status of this or if its feasible at all? My general idea >> on the subject is we should be able to run pd as a game engine plugin >> (instead of our own sound system for example), and handle opening the >> different patches for different stuff, as well of communicating with >> each of them. >> >> Another thing, i'd like to hear from people who have used pd in games to >> know exactly what you did with it. >> >> I am one of main devs for the project, and i have great puredata >> experience, so i think it'd be very interesting to work on this, still, >> we are very time pressed so integrating pd should not pose too much >> runtime or distribution basic problems, specially the lib thing >> distresses me (and handling of patches from there). Just so everyone >> knows, we do have osc receiver in the game engine, so we could basically >> plug pd stuff to anywhere from object positions to shader variables to >> do funky stuff, sending osc messages to pd as part of logic also is not >> a problem. >> >> Cheers! >> >> Pablo >> >> _______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> > > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list