ola, it's a limitation here, as we use the imlib library that lets sets the font only globally in your application with :
imlib_context_set_font( font ); i don't know any workaround for it. saluti, sevy husk wrote: > Hi list, > i'm working on a patch with two instances of pdp_text object. > Two (or more) pdp_text object should work independently from eachother, > but this is not totally true, not with the font argument. > If I change font type or font size in one of two players, it change on > both. I made an example patch with two independent pdp_txt object with > independent glx output. But I have same result by put both on the same > glx output. Is this a bug? > Any solution or workaround? Someone knows anything about? > > example patch: http://www.estereotips.net/qeve/doc/pdp_text.zip > > thanks > Husk > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list