this one does not work here!
(linux / nvidia 9650 GT)

i'll investigate latter c

Matthias Neuenhofer a écrit :
hello cyrille,

here i add texture, input for the amount of distance and 3 bangs to change 
between fill, line and point draw.
more clicks more fun in the example ;)
also reduced the draw types trifan and tristrip didn´t work on the mesh_square. 
so i add the shorts, draw P L T S,
defined in GemShape.cpp

i´m working on MacBookPro 10.6.2 GeForce 8600M GT

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Am 18.12.2009 um 20:57 schrieb cyrille henry:


Matthias Neuenhofer a écrit :
hello
the default draw type from circle is POLYGON and this doesn´t work with
the default geometry in - and outtypes, geometry_intype GL_TRIANGLES, geometry_outtype GL_TRIANGLE_STRIP.
hum, strange,

this exemple work for me.
what is your GPU / OS?

did you mind if i use your version of this exemple to update Gem documentation?

Cyrille

Change circle to mesh_square than it will work. (default draw type is 
TRIANGLE_STRIP) attached is the modified patch with the possibility to change 
the draw type.
The geometry_types must been set before linking the shaders, to change types 
the shaders must reload.
lg
Matthias
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Am 17.12.2009 um 10:48 schrieb IOhannes m zmoelnig:
sleeping birds wrote:
hello kind pders,

i have trouble figuring out, why the 10.geometry help-patch does not
work for me.

starting rendering constantly prints out "GL: invalid operation" to the
console.
apart from the printout, does it work?
(sometimes you get an error even though everything appears to work)

i tried finding out, whether it was a limitation of my gpu, but don't
think so since i am using a Nvidia 9600M GT on a macbook pro (and once
saw a list somewhere, where the opengl version and features where listed).
you can send [print( to the [gemwin] to get such a thing.
in theory, Gem shouldn't even call a code that is not supported by your
driver.

fgmasdr
IOhannes
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