Thnx Jeffrey for your link. Just posted in my frienfeed: http://friendfeed.com/georgeker/d5716ab1/video-game-audio-articles-by-leonard-j-paul-via <http://friendfeed.com/georgeker/d5716ab1/video-game-audio-articles-by-leonard-j-paul-via>
<http://friendfeed.com/georgeker/d5716ab1/video-game-audio-articles-by-leonard-j-paul-via> ----- http://tinyurl.com/georgeker ----- 2010/2/12 Jeffrey Concepcion <jeffreyconcepc...@gmail.com> > http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches > > On Thu, Feb 11, 2010 at 6:03 AM, Alvar Lahoz <alva...@gmail.com> wrote: > >> Hi Everyone, >> >> It's my first message to list. >> >> Recently I'm interested to entry to world of games, i worked in a post >> production studio and i was making sound for films. I have concepts of Pure >> Data, but i don't know how i can work it with games. Someone can give me a >> tutorial for noobs? >> >> Thanks. >> Àlvar >> >> _______________________________________________ >> Pd-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > > > -- > www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
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