If you want to render something in a texture in order to map it somewhere else, 
you have to use the framebuffer object.
see examples.

Cyrille


Johannes Paar a écrit :
Hello,

I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in order to do some projection mapping. I haven't been successful with this at all, can anyone give me some hints?

Is this something that I could resolve via a buffer object or use the gem2pdp and pdp2gem objects as a workaround?

Thanks for any help,

Johannes

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