Can you guys be clear about what is working? Pd audio in Unity? :-) crossing fingers
Sent from my iPhone On Mar 7, 2014, at 1:45 PM, "Varun Nair" <nothingtok...@gmail.com<mailto:nothingtok...@gmail.com>> wrote: Yes, it was built from the master branch. The C# wrappers are used across OSX, Android and Windows in Unity. Will test pd_045-4 next when I get the time. Cheers Varun -- @ntkeep<http://twitter.com/ntkeep> re-sounding.com<http://re-sounding.com> designingsound.org<http://designingsound.org> Dan Wilcox<mailto:danomat...@gmail.com> 7 March 2014 14:53 Are you using the libpd master branch? Can you use the pd_045-4 branch as that will become the new master soon. The change is that I added hook setter functions and updated all of the wrappers. I wasn't able to test the csharp wrapper, so if that's what you're using on Windows it would be nice to double check that it's working. -------- Dan Wilcox @danomatika danomatika.com<http://danomatika.com> robotcowboy.com<http://robotcowboy.com> _______________________________________________ Pd-list@iem.at<mailto:Pd-list@iem.at> mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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