Can you guys be clear about what is working? Pd audio in Unity? :-) crossing 
fingers

Sent from my iPhone

On Mar 7, 2014, at 1:45 PM, "Varun Nair" 
<nothingtok...@gmail.com<mailto:nothingtok...@gmail.com>> wrote:

Yes, it was built from the master branch. The C# wrappers are used across OSX, 
Android and Windows in Unity. Will test pd_045-4 next when I get the time.

Cheers
Varun

--
@ntkeep<http://twitter.com/ntkeep>
re-sounding.com<http://re-sounding.com>
designingsound.org<http://designingsound.org>


Dan Wilcox<mailto:danomat...@gmail.com>
7 March 2014 14:53
Are you using the libpd master branch? Can you use the pd_045-4 branch as that 
will become the new master soon. The change is that I added hook setter 
functions and updated all of the wrappers. I wasn't able to test the csharp 
wrapper, so if that's what you're using on Windows it would be nice to double 
check that it's working.



--------
Dan Wilcox
@danomatika
danomatika.com<http://danomatika.com>
robotcowboy.com<http://robotcowboy.com>





_______________________________________________
Pd-list@iem.at<mailto:Pd-list@iem.at> mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list
_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to