Greetings Economists, Michael Perelman writes, We often use expressions, such as looney, to suggest that someone's ideas cannot be taken seriously. I have no idea how one could say something comparable, still using colorgul language.
Doyle Your point is correct in an every day sense. I find myself using words as markers for intense feelings like bastard, goddamn, crazy etc. Though I do eschew some words like 'queer' because for me they represent Vehement Passion markers about some social aspect that I recognize are very problematic for me. However, that is why I referred to Fisher ("Vehement Passions", Philip Fisher, Princeton University Press, 2002) in my reply to Jim Devine. The question is not policing language which Max Sawicky is right is a futile and political dead end (I'll leave that up to dictionary makers), but in the question which arises from a disability rights perspective. Whenever colorful expressions come up in every day language to indicate gut reactions (Vehement Passions) those labels are just normal element of human cognition. As you rightly say how could we express ourselves adequately otherwise, or what could replace the offending words? But for example, when we call something looney the word stands for an understanding of why we don't take some thing seriously which does have historical significance. You might say the lightness of the remark does not bear the weight of investigation, but Fisher's book is important exactly in that way. It allows us to take telltale words like looney and re-invigorate our understanding of what is taking place. There are good reasons why Vehement language and Vehement passions have been criticized in political discourse and a shift generally took place over the centuries as writing gradually became a popular activity (meaning literacy spread to the masses). The brain work of writing works best in a dispassionate methodology because of the effect of Vehement Passions upon the intellectual brainwork process. But because we have found certain answers that are relatively workable in regard to the act of writing, does not mean we have fully understood what Vehement Passions mean. We can see though with electronic distribution lists that passion is still there in the general public and is a serious problem for how lists function. You have a general rule about how to write to this list as an example of what I am referring to, and the main issue is to write calmly (at some level lower than Vehement Passion) and to not personally attack other writers sparking flaming. More than once important contributors to this list complain about how this impinges upon their Vehement feelings which they feel aren't being properly observed. The names of individuals don't matter here because I am not addressing that issue directly in my remarks. Let me expand upon this, human beings due to our evolutionary history are social animals and we respond to the group process to some extent. Though not all of us work well in a social group, most people can calm down to function in most groups. When the group gets rather large, and I'm thinking of Slash Dot Org as an example, the sheer volume is greater than one person can monitor so some sort of group monitoring process has to occur. Slash Dot Org has about two million subscribers with a well known monitoring system that ranks every published email with a gauge of 'quality' that the monitors rate in their area. This sort of system however fails to take into account Vehement passions. Another way to understand how Vehement Passions work in electronic brain work is to look at Sim city video games in order to grasp the interactivity potential of the structure and a definite step above the limited distribution electronic list model of brainwork, NY Times Magazine November 24th 2002 pages 56 through 59 "Oversimulated Suburbia", by David Brooks, "Oversimulated Suburbia" "The Sims was released in February 2000; soon thereafter it was followed by expansion packs that allow you to take your characters, or Sims, out on dates, to resort hotels or nightclubs. Last year, Sims-related games occupied 5 of the Top 10 spots on the computer-game best-seller chart. (Keep in mind, when weighing the social importance of these things, that in the United States, computer- and video-game revenues are greater than movie box-office receipts. Almost 20 million copies of the Sims and its add-ons have been sold.) And next month, an online version of the Sims goes on sale ($50 for the game; $10 per month in subscription fees)...." Doyle, What is very interesting is that Sims is a woman centered video game, and the most popular game by far at the moment, and "Oversimulated Suburbia" "But they are also social creatures. On the official Sims site, thousands of Sims lovers have posted Sims novellas -- a sort of folk literature that future historians, zeitgeist hunters and museum curators are going to go for in a big way. These novellas look like storyboards, with pictures of Sims interiors and characters, above written stories and dialogue. A typical novella may stretch for 64 to 200 pictures and thousands of words. Some of them are just Architectural Digest in digital form, involving dinner parties and room-by-room house tours. But most of the novellas are more substantial, and after you've read through a hundred or so of these things, they all blend into one vast modern cultural landscape in which ''Oprah'' meets ''Friends,'' ''Terms of Endearment'' and MTV's ''Real World.''" Doyle >From an economic point of view the growth of online social methods like this are ideal for Socialist organization of people. The technical understanding of this comes best in my view from taking seriously what Fisher writes in his book on Vehement Passions. Vehement Passions allows us to create a technical language to talk about what people seem to think they are talking about when they write about sects, crazies, loonies, and etc. Suppose we don't take seriously some sect? We still have the problem of building a movement. You might reply well I know something when I see it, I know when I don't take something seriously and when I don't I trust something my judgement is what I must go by, but how can you talk in a materialist manner about this subject matter? How can one write about this from a socialist perspective? My answer is to use Fisher's work as a model and re-examine Vehement Passions. My point is that when language comes up politically that references disability it is a telltale like the canary in the coal mine. It points to where empty phraseology pops up. On a superficial level it satisfies my pro disability rights attitude to bring up the language use issue, but on a deeper level what Fisher writes about in his book is the historical development of attitudes and methods of dealing with Vehement Passions that could technically allow us to talk realistically about this area. And we can apply this understanding to on-line communities in new socialist ways. And Vehement Passions theory applies to economic theory as Fisher frequently writes about in his book. I don't want to advocate a psychologizing of economic theory, but rather a technical language that jettisons empty phraseology. And in particular because this has a positive impact upon disabled people fighting for their right in this time period gives all disable people the feeling that Marxists respond on a deep level to oppression and how to deal with it. thanks, Doyle Saylor