On Tue, Jan 6, 2015 at 11:09 AM, Michael Paquier
<[email protected]> wrote:
> On Mon, Jan 5, 2015 at 10:29 PM, Fujii Masao <[email protected]> wrote:
>> On Sun, Dec 28, 2014 at 10:57 PM, Michael Paquier wrote:
>> The patch 1 cannot be applied to the master successfully because of
>> recent change.
> Yes, that's caused by ccb161b. Attached are rebased versions.
>
>>> - The real stuff comes with patch 2, that implements the removal of
>>> PGLZ_Header, changing the APIs of compression and decompression to pglz to
>>> not have anymore toast metadata, this metadata being now localized in
>>> tuptoaster.c. Note that this patch protects the on-disk format (tested with
>>> pg_upgrade from 9.4 to a patched HEAD server). Here is how the APIs of
>>> compression and decompression look like with this patch, simply performing
>>> operations from a source to a destination:
>>> extern int32 pglz_compress(const char *source, int32 slen, char *dest,
>>> const PGLZ_Strategy *strategy);
>>> extern int32 pglz_decompress(const char *source, char *dest,
>>> int32 compressed_size, int32 raw_size);
>>> The return value of those functions is the number of bytes written in the
>>> destination buffer, and 0 if operation failed.
>>
>> So it's guaranteed that 0 is never returned in success case? I'm not sure
>> if that case can really happen, though.
> This is an inspiration from lz4 APIs. Wouldn't it be buggy for a
> compression algorithm to return a size of 0 bytes as compressed or
> decompressed length btw? We could as well make it return a negative
> value when a failure occurs if you feel more comfortable with it.
I feel that's better. Attached is the updated version of the patch.
I changed the pg_lzcompress and pg_lzdecompress so that they return -1
when failure happens. Also I applied some cosmetic changes to the patch
(e.g., shorten the long name of the newly-added macros).
Barring any objection, I will commit this.
Regards,
--
Fujii Masao
*** a/src/backend/access/heap/tuptoaster.c
--- b/src/backend/access/heap/tuptoaster.c
***************
*** 35,43 ****
#include "access/tuptoaster.h"
#include "access/xact.h"
#include "catalog/catalog.h"
#include "miscadmin.h"
#include "utils/fmgroids.h"
- #include "utils/pg_lzcompress.h"
#include "utils/rel.h"
#include "utils/typcache.h"
#include "utils/tqual.h"
--- 35,43 ----
#include "access/tuptoaster.h"
#include "access/xact.h"
#include "catalog/catalog.h"
+ #include "common/pg_lzcompress.h"
#include "miscadmin.h"
#include "utils/fmgroids.h"
#include "utils/rel.h"
#include "utils/typcache.h"
#include "utils/tqual.h"
***************
*** 45,50 ****
--- 45,70 ----
#undef TOAST_DEBUG
+ /*
+ * The information at the start of the compressed toast data.
+ */
+ typedef struct toast_compress_header
+ {
+ int32 vl_len_; /* varlena header (do not touch directly!) */
+ int32 rawsize;
+ } toast_compress_header;
+
+ /*
+ * Utilities for manipulation of header information for compressed
+ * toast entries.
+ */
+ #define TOAST_COMPRESS_HDRSZ ((int32) sizeof(toast_compress_header))
+ #define TOAST_COMPRESS_RAWSIZE(ptr) (((toast_compress_header *) ptr)->rawsize)
+ #define TOAST_COMPRESS_RAWDATA(ptr) \
+ (((char *) ptr) + TOAST_COMPRESS_HDRSZ)
+ #define TOAST_COMPRESS_SET_RAWSIZE(ptr, len) \
+ (((toast_compress_header *) ptr)->rawsize = len)
+
static void toast_delete_datum(Relation rel, Datum value);
static Datum toast_save_datum(Relation rel, Datum value,
struct varlena * oldexternal, int options);
***************
*** 53,58 **** static bool toastid_valueid_exists(Oid toastrelid, Oid valueid);
--- 73,79 ----
static struct varlena *toast_fetch_datum(struct varlena * attr);
static struct varlena *toast_fetch_datum_slice(struct varlena * attr,
int32 sliceoffset, int32 length);
+ static struct varlena *toast_decompress_datum(struct varlena * attr);
static int toast_open_indexes(Relation toastrel,
LOCKMODE lock,
Relation **toastidxs,
***************
*** 138,148 **** heap_tuple_untoast_attr(struct varlena * attr)
/* If it's compressed, decompress it */
if (VARATT_IS_COMPRESSED(attr))
{
! PGLZ_Header *tmp = (PGLZ_Header *) attr;
!
! attr = (struct varlena *) palloc(PGLZ_RAW_SIZE(tmp) + VARHDRSZ);
! SET_VARSIZE(attr, PGLZ_RAW_SIZE(tmp) + VARHDRSZ);
! pglz_decompress(tmp, VARDATA(attr));
pfree(tmp);
}
}
--- 159,166 ----
/* If it's compressed, decompress it */
if (VARATT_IS_COMPRESSED(attr))
{
! struct varlena *tmp = attr;
! attr = toast_decompress_datum(tmp);
pfree(tmp);
}
}
***************
*** 163,173 **** heap_tuple_untoast_attr(struct varlena * attr)
/*
* This is a compressed value inside of the main tuple
*/
! PGLZ_Header *tmp = (PGLZ_Header *) attr;
!
! attr = (struct varlena *) palloc(PGLZ_RAW_SIZE(tmp) + VARHDRSZ);
! SET_VARSIZE(attr, PGLZ_RAW_SIZE(tmp) + VARHDRSZ);
! pglz_decompress(tmp, VARDATA(attr));
}
else if (VARATT_IS_SHORT(attr))
{
--- 181,187 ----
/*
* This is a compressed value inside of the main tuple
*/
! attr = toast_decompress_datum(attr);
}
else if (VARATT_IS_SHORT(attr))
{
***************
*** 234,247 **** heap_tuple_untoast_attr_slice(struct varlena * attr,
if (VARATT_IS_COMPRESSED(preslice))
{
! PGLZ_Header *tmp = (PGLZ_Header *) preslice;
! Size size = PGLZ_RAW_SIZE(tmp) + VARHDRSZ;
!
! preslice = (struct varlena *) palloc(size);
! SET_VARSIZE(preslice, size);
! pglz_decompress(tmp, VARDATA(preslice));
! if (tmp != (PGLZ_Header *) attr)
pfree(tmp);
}
--- 248,257 ----
if (VARATT_IS_COMPRESSED(preslice))
{
! struct varlena *tmp = preslice;
! preslice = toast_decompress_datum(tmp);
! if (tmp != attr)
pfree(tmp);
}
***************
*** 1228,1233 **** toast_compress_datum(Datum value)
--- 1238,1244 ----
{
struct varlena *tmp;
int32 valsize = VARSIZE_ANY_EXHDR(DatumGetPointer(value));
+ int32 len;
Assert(!VARATT_IS_EXTERNAL(DatumGetPointer(value)));
Assert(!VARATT_IS_COMPRESSED(DatumGetPointer(value)));
***************
*** 1240,1246 **** toast_compress_datum(Datum value)
valsize > PGLZ_strategy_default->max_input_size)
return PointerGetDatum(NULL);
! tmp = (struct varlena *) palloc(PGLZ_MAX_OUTPUT(valsize));
/*
* We recheck the actual size even if pglz_compress() reports success,
--- 1251,1258 ----
valsize > PGLZ_strategy_default->max_input_size)
return PointerGetDatum(NULL);
! tmp = (struct varlena *) palloc(PGLZ_MAX_OUTPUT(valsize) +
! TOAST_COMPRESS_HDRSZ);
/*
* We recheck the actual size even if pglz_compress() reports success,
***************
*** 1252,1261 **** toast_compress_datum(Datum value)
* only one header byte and no padding if the value is short enough. So
* we insist on a savings of more than 2 bytes to ensure we have a gain.
*/
! if (pglz_compress(VARDATA_ANY(DatumGetPointer(value)), valsize,
! (PGLZ_Header *) tmp, PGLZ_strategy_default) &&
! VARSIZE(tmp) < valsize - 2)
{
/* successful compression */
return PointerGetDatum(tmp);
}
--- 1264,1278 ----
* only one header byte and no padding if the value is short enough. So
* we insist on a savings of more than 2 bytes to ensure we have a gain.
*/
! len = pglz_compress(VARDATA_ANY(DatumGetPointer(value)),
! valsize,
! TOAST_COMPRESS_RAWDATA(tmp),
! PGLZ_strategy_default);
! if (len >= 0 &&
! len + TOAST_COMPRESS_HDRSZ < valsize - 2)
{
+ TOAST_COMPRESS_SET_RAWSIZE(tmp, valsize);
+ SET_VARSIZE_COMPRESSED(tmp, len + TOAST_COMPRESS_HDRSZ);
/* successful compression */
return PointerGetDatum(tmp);
}
***************
*** 2101,2106 **** toast_fetch_datum_slice(struct varlena * attr, int32 sliceoffset, int32 length)
--- 2118,2149 ----
}
/* ----------
+ * toast_decompress_datum -
+ *
+ * Decompress a compressed version of a varlena datum
+ */
+ static struct varlena *
+ toast_decompress_datum(struct varlena * attr)
+ {
+ struct varlena *result;
+
+ Assert(VARATT_IS_COMPRESSED(attr));
+
+ result = (struct varlena *)
+ palloc(TOAST_COMPRESS_RAWSIZE(attr) + VARHDRSZ);
+ SET_VARSIZE(result, TOAST_COMPRESS_RAWSIZE(attr) + VARHDRSZ);
+
+ if (pglz_decompress(TOAST_COMPRESS_RAWDATA(attr),
+ VARSIZE(attr) - TOAST_COMPRESS_HDRSZ,
+ VARDATA(result),
+ TOAST_COMPRESS_RAWSIZE(attr)) < 0)
+ elog(ERROR, "compressed data is corrupted");
+
+ return result;
+ }
+
+
+ /* ----------
* toast_open_indexes
*
* Get an array of the indexes associated to the given toast relation
*** a/src/backend/utils/adt/Makefile
--- b/src/backend/utils/adt/Makefile
***************
*** 25,32 **** OBJS = acl.o arrayfuncs.o array_selfuncs.o array_typanalyze.o \
jsonfuncs.o like.o lockfuncs.o mac.o misc.o nabstime.o name.o \
network.o network_gist.o network_selfuncs.o \
numeric.o numutils.o oid.o oracle_compat.o \
! orderedsetaggs.o pg_lzcompress.o pg_locale.o pg_lsn.o \
! pgstatfuncs.o pseudotypes.o quote.o rangetypes.o rangetypes_gist.o \
rangetypes_selfuncs.o rangetypes_spgist.o rangetypes_typanalyze.o \
regexp.o regproc.o ri_triggers.o rowtypes.o ruleutils.o \
selfuncs.o tid.o timestamp.o trigfuncs.o \
--- 25,32 ----
jsonfuncs.o like.o lockfuncs.o mac.o misc.o nabstime.o name.o \
network.o network_gist.o network_selfuncs.o \
numeric.o numutils.o oid.o oracle_compat.o \
! orderedsetaggs.o pg_locale.o pg_lsn.o pgstatfuncs.o \
! pseudotypes.o quote.o rangetypes.o rangetypes_gist.o \
rangetypes_selfuncs.o rangetypes_spgist.o rangetypes_typanalyze.o \
regexp.o regproc.o ri_triggers.o rowtypes.o ruleutils.o \
selfuncs.o tid.o timestamp.o trigfuncs.o \
*** a/src/backend/utils/adt/pg_lzcompress.c
--- /dev/null
***************
*** 1,779 ****
- /* ----------
- * pg_lzcompress.c -
- *
- * This is an implementation of LZ compression for PostgreSQL.
- * It uses a simple history table and generates 2-3 byte tags
- * capable of backward copy information for 3-273 bytes with
- * a max offset of 4095.
- *
- * Entry routines:
- *
- * bool
- * pglz_compress(const char *source, int32 slen, PGLZ_Header *dest,
- * const PGLZ_Strategy *strategy);
- *
- * source is the input data to be compressed.
- *
- * slen is the length of the input data.
- *
- * dest is the output area for the compressed result.
- * It must be at least as big as PGLZ_MAX_OUTPUT(slen).
- *
- * strategy is a pointer to some information controlling
- * the compression algorithm. If NULL, the compiled
- * in default strategy is used.
- *
- * The return value is TRUE if compression succeeded,
- * FALSE if not; in the latter case the contents of dest
- * are undefined.
- *
- * void
- * pglz_decompress(const PGLZ_Header *source, char *dest)
- *
- * source is the compressed input.
- *
- * dest is the area where the uncompressed data will be
- * written to. It is the callers responsibility to
- * provide enough space. The required amount can be
- * obtained with the macro PGLZ_RAW_SIZE(source).
- *
- * The data is written to buff exactly as it was handed
- * to pglz_compress(). No terminating zero byte is added.
- *
- * The decompression algorithm and internal data format:
- *
- * PGLZ_Header is defined as
- *
- * typedef struct PGLZ_Header {
- * int32 vl_len_;
- * int32 rawsize;
- * }
- *
- * The header is followed by the compressed data itself.
- *
- * The data representation is easiest explained by describing
- * the process of decompression.
- *
- * If VARSIZE(x) == rawsize + sizeof(PGLZ_Header), then the data
- * is stored uncompressed as plain bytes. Thus, the decompressor
- * simply copies rawsize bytes from the location after the
- * header to the destination.
- *
- * Otherwise the first byte after the header tells what to do
- * the next 8 times. We call this the control byte.
- *
- * An unset bit in the control byte means, that one uncompressed
- * byte follows, which is copied from input to output.
- *
- * A set bit in the control byte means, that a tag of 2-3 bytes
- * follows. A tag contains information to copy some bytes, that
- * are already in the output buffer, to the current location in
- * the output. Let's call the three tag bytes T1, T2 and T3. The
- * position of the data to copy is coded as an offset from the
- * actual output position.
- *
- * The offset is in the upper nibble of T1 and in T2.
- * The length is in the lower nibble of T1.
- *
- * So the 16 bits of a 2 byte tag are coded as
- *
- * 7---T1--0 7---T2--0
- * OOOO LLLL OOOO OOOO
- *
- * This limits the offset to 1-4095 (12 bits) and the length
- * to 3-18 (4 bits) because 3 is always added to it. To emit
- * a tag of 2 bytes with a length of 2 only saves one control
- * bit. But we lose one byte in the possible length of a tag.
- *
- * In the actual implementation, the 2 byte tag's length is
- * limited to 3-17, because the value 0xF in the length nibble
- * has special meaning. It means, that the next following
- * byte (T3) has to be added to the length value of 18. That
- * makes total limits of 1-4095 for offset and 3-273 for length.
- *
- * Now that we have successfully decoded a tag. We simply copy
- * the output that occurred <offset> bytes back to the current
- * output location in the specified <length>. Thus, a
- * sequence of 200 spaces (think about bpchar fields) could be
- * coded in 4 bytes. One literal space and a three byte tag to
- * copy 199 bytes with a -1 offset. Whow - that's a compression
- * rate of 98%! Well, the implementation needs to save the
- * original data size too, so we need another 4 bytes for it
- * and end up with a total compression rate of 96%, what's still
- * worth a Whow.
- *
- * The compression algorithm
- *
- * The following uses numbers used in the default strategy.
- *
- * The compressor works best for attributes of a size between
- * 1K and 1M. For smaller items there's not that much chance of
- * redundancy in the character sequence (except for large areas
- * of identical bytes like trailing spaces) and for bigger ones
- * our 4K maximum look-back distance is too small.
- *
- * The compressor creates a table for lists of positions.
- * For each input position (except the last 3), a hash key is
- * built from the 4 next input bytes and the position remembered
- * in the appropriate list. Thus, the table points to linked
- * lists of likely to be at least in the first 4 characters
- * matching strings. This is done on the fly while the input
- * is compressed into the output area. Table entries are only
- * kept for the last 4096 input positions, since we cannot use
- * back-pointers larger than that anyway. The size of the hash
- * table is chosen based on the size of the input - a larger table
- * has a larger startup cost, as it needs to be initialized to
- * zero, but reduces the number of hash collisions on long inputs.
- *
- * For each byte in the input, its hash key (built from this
- * byte and the next 3) is used to find the appropriate list
- * in the table. The lists remember the positions of all bytes
- * that had the same hash key in the past in increasing backward
- * offset order. Now for all entries in the used lists, the
- * match length is computed by comparing the characters from the
- * entries position with the characters from the actual input
- * position.
- *
- * The compressor starts with a so called "good_match" of 128.
- * It is a "prefer speed against compression ratio" optimizer.
- * So if the first entry looked at already has 128 or more
- * matching characters, the lookup stops and that position is
- * used for the next tag in the output.
- *
- * For each subsequent entry in the history list, the "good_match"
- * is lowered by 10%. So the compressor will be more happy with
- * short matches the farer it has to go back in the history.
- * Another "speed against ratio" preference characteristic of
- * the algorithm.
- *
- * Thus there are 3 stop conditions for the lookup of matches:
- *
- * - a match >= good_match is found
- * - there are no more history entries to look at
- * - the next history entry is already too far back
- * to be coded into a tag.
- *
- * Finally the match algorithm checks that at least a match
- * of 3 or more bytes has been found, because thats the smallest
- * amount of copy information to code into a tag. If so, a tag
- * is omitted and all the input bytes covered by that are just
- * scanned for the history add's, otherwise a literal character
- * is omitted and only his history entry added.
- *
- * Acknowledgements:
- *
- * Many thanks to Adisak Pochanayon, who's article about SLZ
- * inspired me to write the PostgreSQL compression this way.
- *
- * Jan Wieck
- *
- * Copyright (c) 1999-2015, PostgreSQL Global Development Group
- *
- * src/backend/utils/adt/pg_lzcompress.c
- * ----------
- */
- #include "postgres.h"
-
- #include <limits.h>
-
- #include "utils/pg_lzcompress.h"
-
-
- /* ----------
- * Local definitions
- * ----------
- */
- #define PGLZ_MAX_HISTORY_LISTS 8192 /* must be power of 2 */
- #define PGLZ_HISTORY_SIZE 4096
- #define PGLZ_MAX_MATCH 273
-
-
- /* ----------
- * PGLZ_HistEntry -
- *
- * Linked list for the backward history lookup
- *
- * All the entries sharing a hash key are linked in a doubly linked list.
- * This makes it easy to remove an entry when it's time to recycle it
- * (because it's more than 4K positions old).
- * ----------
- */
- typedef struct PGLZ_HistEntry
- {
- struct PGLZ_HistEntry *next; /* links for my hash key's list */
- struct PGLZ_HistEntry *prev;
- int hindex; /* my current hash key */
- const char *pos; /* my input position */
- } PGLZ_HistEntry;
-
-
- /* ----------
- * The provided standard strategies
- * ----------
- */
- static const PGLZ_Strategy strategy_default_data = {
- 32, /* Data chunks less than 32 bytes are not
- * compressed */
- INT_MAX, /* No upper limit on what we'll try to
- * compress */
- 25, /* Require 25% compression rate, or not worth
- * it */
- 1024, /* Give up if no compression in the first 1KB */
- 128, /* Stop history lookup if a match of 128 bytes
- * is found */
- 10 /* Lower good match size by 10% at every loop
- * iteration */
- };
- const PGLZ_Strategy *const PGLZ_strategy_default = &strategy_default_data;
-
-
- static const PGLZ_Strategy strategy_always_data = {
- 0, /* Chunks of any size are compressed */
- INT_MAX,
- 0, /* It's enough to save one single byte */
- INT_MAX, /* Never give up early */
- 128, /* Stop history lookup if a match of 128 bytes
- * is found */
- 6 /* Look harder for a good match */
- };
- const PGLZ_Strategy *const PGLZ_strategy_always = &strategy_always_data;
-
-
- /* ----------
- * Statically allocated work arrays for history
- * ----------
- */
- static int16 hist_start[PGLZ_MAX_HISTORY_LISTS];
- static PGLZ_HistEntry hist_entries[PGLZ_HISTORY_SIZE + 1];
-
- /*
- * Element 0 in hist_entries is unused, and means 'invalid'. Likewise,
- * INVALID_ENTRY_PTR in next/prev pointers mean 'invalid'.
- */
- #define INVALID_ENTRY 0
- #define INVALID_ENTRY_PTR (&hist_entries[INVALID_ENTRY])
-
- /* ----------
- * pglz_hist_idx -
- *
- * Computes the history table slot for the lookup by the next 4
- * characters in the input.
- *
- * NB: because we use the next 4 characters, we are not guaranteed to
- * find 3-character matches; they very possibly will be in the wrong
- * hash list. This seems an acceptable tradeoff for spreading out the
- * hash keys more.
- * ----------
- */
- #define pglz_hist_idx(_s,_e, _mask) ( \
- ((((_e) - (_s)) < 4) ? (int) (_s)[0] : \
- (((_s)[0] << 6) ^ ((_s)[1] << 4) ^ \
- ((_s)[2] << 2) ^ (_s)[3])) & (_mask) \
- )
-
-
- /* ----------
- * pglz_hist_add -
- *
- * Adds a new entry to the history table.
- *
- * If _recycle is true, then we are recycling a previously used entry,
- * and must first delink it from its old hashcode's linked list.
- *
- * NOTE: beware of multiple evaluations of macro's arguments, and note that
- * _hn and _recycle are modified in the macro.
- * ----------
- */
- #define pglz_hist_add(_hs,_he,_hn,_recycle,_s,_e, _mask) \
- do { \
- int __hindex = pglz_hist_idx((_s),(_e), (_mask)); \
- int16 *__myhsp = &(_hs)[__hindex]; \
- PGLZ_HistEntry *__myhe = &(_he)[_hn]; \
- if (_recycle) { \
- if (__myhe->prev == NULL) \
- (_hs)[__myhe->hindex] = __myhe->next - (_he); \
- else \
- __myhe->prev->next = __myhe->next; \
- if (__myhe->next != NULL) \
- __myhe->next->prev = __myhe->prev; \
- } \
- __myhe->next = &(_he)[*__myhsp]; \
- __myhe->prev = NULL; \
- __myhe->hindex = __hindex; \
- __myhe->pos = (_s); \
- /* If there was an existing entry in this hash slot, link */ \
- /* this new entry to it. However, the 0th entry in the */ \
- /* entries table is unused, so we can freely scribble on it. */ \
- /* So don't bother checking if the slot was used - we'll */ \
- /* scribble on the unused entry if it was not, but that's */ \
- /* harmless. Avoiding the branch in this critical path */ \
- /* speeds this up a little bit. */ \
- /* if (*__myhsp != INVALID_ENTRY) */ \
- (_he)[(*__myhsp)].prev = __myhe; \
- *__myhsp = _hn; \
- if (++(_hn) >= PGLZ_HISTORY_SIZE + 1) { \
- (_hn) = 1; \
- (_recycle) = true; \
- } \
- } while (0)
-
-
- /* ----------
- * pglz_out_ctrl -
- *
- * Outputs the last and allocates a new control byte if needed.
- * ----------
- */
- #define pglz_out_ctrl(__ctrlp,__ctrlb,__ctrl,__buf) \
- do { \
- if ((__ctrl & 0xff) == 0) \
- { \
- *(__ctrlp) = __ctrlb; \
- __ctrlp = (__buf)++; \
- __ctrlb = 0; \
- __ctrl = 1; \
- } \
- } while (0)
-
-
- /* ----------
- * pglz_out_literal -
- *
- * Outputs a literal byte to the destination buffer including the
- * appropriate control bit.
- * ----------
- */
- #define pglz_out_literal(_ctrlp,_ctrlb,_ctrl,_buf,_byte) \
- do { \
- pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
- *(_buf)++ = (unsigned char)(_byte); \
- _ctrl <<= 1; \
- } while (0)
-
-
- /* ----------
- * pglz_out_tag -
- *
- * Outputs a backward reference tag of 2-4 bytes (depending on
- * offset and length) to the destination buffer including the
- * appropriate control bit.
- * ----------
- */
- #define pglz_out_tag(_ctrlp,_ctrlb,_ctrl,_buf,_len,_off) \
- do { \
- pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
- _ctrlb |= _ctrl; \
- _ctrl <<= 1; \
- if (_len > 17) \
- { \
- (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | 0x0f); \
- (_buf)[1] = (unsigned char)(((_off) & 0xff)); \
- (_buf)[2] = (unsigned char)((_len) - 18); \
- (_buf) += 3; \
- } else { \
- (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | ((_len) - 3)); \
- (_buf)[1] = (unsigned char)((_off) & 0xff); \
- (_buf) += 2; \
- } \
- } while (0)
-
-
- /* ----------
- * pglz_find_match -
- *
- * Lookup the history table if the actual input stream matches
- * another sequence of characters, starting somewhere earlier
- * in the input buffer.
- * ----------
- */
- static inline int
- pglz_find_match(int16 *hstart, const char *input, const char *end,
- int *lenp, int *offp, int good_match, int good_drop, int mask)
- {
- PGLZ_HistEntry *hent;
- int16 hentno;
- int32 len = 0;
- int32 off = 0;
-
- /*
- * Traverse the linked history list until a good enough match is found.
- */
- hentno = hstart[pglz_hist_idx(input, end, mask)];
- hent = &hist_entries[hentno];
- while (hent != INVALID_ENTRY_PTR)
- {
- const char *ip = input;
- const char *hp = hent->pos;
- int32 thisoff;
- int32 thislen;
-
- /*
- * Stop if the offset does not fit into our tag anymore.
- */
- thisoff = ip - hp;
- if (thisoff >= 0x0fff)
- break;
-
- /*
- * Determine length of match. A better match must be larger than the
- * best so far. And if we already have a match of 16 or more bytes,
- * it's worth the call overhead to use memcmp() to check if this match
- * is equal for the same size. After that we must fallback to
- * character by character comparison to know the exact position where
- * the diff occurred.
- */
- thislen = 0;
- if (len >= 16)
- {
- if (memcmp(ip, hp, len) == 0)
- {
- thislen = len;
- ip += len;
- hp += len;
- while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
- {
- thislen++;
- ip++;
- hp++;
- }
- }
- }
- else
- {
- while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
- {
- thislen++;
- ip++;
- hp++;
- }
- }
-
- /*
- * Remember this match as the best (if it is)
- */
- if (thislen > len)
- {
- len = thislen;
- off = thisoff;
- }
-
- /*
- * Advance to the next history entry
- */
- hent = hent->next;
-
- /*
- * Be happy with lesser good matches the more entries we visited. But
- * no point in doing calculation if we're at end of list.
- */
- if (hent != INVALID_ENTRY_PTR)
- {
- if (len >= good_match)
- break;
- good_match -= (good_match * good_drop) / 100;
- }
- }
-
- /*
- * Return match information only if it results at least in one byte
- * reduction.
- */
- if (len > 2)
- {
- *lenp = len;
- *offp = off;
- return 1;
- }
-
- return 0;
- }
-
-
- /* ----------
- * pglz_compress -
- *
- * Compresses source into dest using strategy.
- * ----------
- */
- bool
- pglz_compress(const char *source, int32 slen, PGLZ_Header *dest,
- const PGLZ_Strategy *strategy)
- {
- unsigned char *bp = ((unsigned char *) dest) + sizeof(PGLZ_Header);
- unsigned char *bstart = bp;
- int hist_next = 1;
- bool hist_recycle = false;
- const char *dp = source;
- const char *dend = source + slen;
- unsigned char ctrl_dummy = 0;
- unsigned char *ctrlp = &ctrl_dummy;
- unsigned char ctrlb = 0;
- unsigned char ctrl = 0;
- bool found_match = false;
- int32 match_len;
- int32 match_off;
- int32 good_match;
- int32 good_drop;
- int32 result_size;
- int32 result_max;
- int32 need_rate;
- int hashsz;
- int mask;
-
- /*
- * Our fallback strategy is the default.
- */
- if (strategy == NULL)
- strategy = PGLZ_strategy_default;
-
- /*
- * If the strategy forbids compression (at all or if source chunk size out
- * of range), fail.
- */
- if (strategy->match_size_good <= 0 ||
- slen < strategy->min_input_size ||
- slen > strategy->max_input_size)
- return false;
-
- /*
- * Save the original source size in the header.
- */
- dest->rawsize = slen;
-
- /*
- * Limit the match parameters to the supported range.
- */
- good_match = strategy->match_size_good;
- if (good_match > PGLZ_MAX_MATCH)
- good_match = PGLZ_MAX_MATCH;
- else if (good_match < 17)
- good_match = 17;
-
- good_drop = strategy->match_size_drop;
- if (good_drop < 0)
- good_drop = 0;
- else if (good_drop > 100)
- good_drop = 100;
-
- need_rate = strategy->min_comp_rate;
- if (need_rate < 0)
- need_rate = 0;
- else if (need_rate > 99)
- need_rate = 99;
-
- /*
- * Compute the maximum result size allowed by the strategy, namely the
- * input size minus the minimum wanted compression rate. This had better
- * be <= slen, else we might overrun the provided output buffer.
- */
- if (slen > (INT_MAX / 100))
- {
- /* Approximate to avoid overflow */
- result_max = (slen / 100) * (100 - need_rate);
- }
- else
- result_max = (slen * (100 - need_rate)) / 100;
-
- /*
- * Experiments suggest that these hash sizes work pretty well. A large
- * hash table minimizes collision, but has a higher startup cost. For a
- * small input, the startup cost dominates. The table size must be a power
- * of two.
- */
- if (slen < 128)
- hashsz = 512;
- else if (slen < 256)
- hashsz = 1024;
- else if (slen < 512)
- hashsz = 2048;
- else if (slen < 1024)
- hashsz = 4096;
- else
- hashsz = 8192;
- mask = hashsz - 1;
-
- /*
- * Initialize the history lists to empty. We do not need to zero the
- * hist_entries[] array; its entries are initialized as they are used.
- */
- memset(hist_start, 0, hashsz * sizeof(int16));
-
- /*
- * Compress the source directly into the output buffer.
- */
- while (dp < dend)
- {
- /*
- * If we already exceeded the maximum result size, fail.
- *
- * We check once per loop; since the loop body could emit as many as 4
- * bytes (a control byte and 3-byte tag), PGLZ_MAX_OUTPUT() had better
- * allow 4 slop bytes.
- */
- if (bp - bstart >= result_max)
- return false;
-
- /*
- * If we've emitted more than first_success_by bytes without finding
- * anything compressible at all, fail. This lets us fall out
- * reasonably quickly when looking at incompressible input (such as
- * pre-compressed data).
- */
- if (!found_match && bp - bstart >= strategy->first_success_by)
- return false;
-
- /*
- * Try to find a match in the history
- */
- if (pglz_find_match(hist_start, dp, dend, &match_len,
- &match_off, good_match, good_drop, mask))
- {
- /*
- * Create the tag and add history entries for all matched
- * characters.
- */
- pglz_out_tag(ctrlp, ctrlb, ctrl, bp, match_len, match_off);
- while (match_len--)
- {
- pglz_hist_add(hist_start, hist_entries,
- hist_next, hist_recycle,
- dp, dend, mask);
- dp++; /* Do not do this ++ in the line above! */
- /* The macro would do it four times - Jan. */
- }
- found_match = true;
- }
- else
- {
- /*
- * No match found. Copy one literal byte.
- */
- pglz_out_literal(ctrlp, ctrlb, ctrl, bp, *dp);
- pglz_hist_add(hist_start, hist_entries,
- hist_next, hist_recycle,
- dp, dend, mask);
- dp++; /* Do not do this ++ in the line above! */
- /* The macro would do it four times - Jan. */
- }
- }
-
- /*
- * Write out the last control byte and check that we haven't overrun the
- * output size allowed by the strategy.
- */
- *ctrlp = ctrlb;
- result_size = bp - bstart;
- if (result_size >= result_max)
- return false;
-
- /*
- * Success - need only fill in the actual length of the compressed datum.
- */
- SET_VARSIZE_COMPRESSED(dest, result_size + sizeof(PGLZ_Header));
-
- return true;
- }
-
-
- /* ----------
- * pglz_decompress -
- *
- * Decompresses source into dest.
- * ----------
- */
- void
- pglz_decompress(const PGLZ_Header *source, char *dest)
- {
- const unsigned char *sp;
- const unsigned char *srcend;
- unsigned char *dp;
- unsigned char *destend;
-
- sp = ((const unsigned char *) source) + sizeof(PGLZ_Header);
- srcend = ((const unsigned char *) source) + VARSIZE(source);
- dp = (unsigned char *) dest;
- destend = dp + source->rawsize;
-
- while (sp < srcend && dp < destend)
- {
- /*
- * Read one control byte and process the next 8 items (or as many as
- * remain in the compressed input).
- */
- unsigned char ctrl = *sp++;
- int ctrlc;
-
- for (ctrlc = 0; ctrlc < 8 && sp < srcend; ctrlc++)
- {
- if (ctrl & 1)
- {
- /*
- * Otherwise it contains the match length minus 3 and the
- * upper 4 bits of the offset. The next following byte
- * contains the lower 8 bits of the offset. If the length is
- * coded as 18, another extension tag byte tells how much
- * longer the match really was (0-255).
- */
- int32 len;
- int32 off;
-
- len = (sp[0] & 0x0f) + 3;
- off = ((sp[0] & 0xf0) << 4) | sp[1];
- sp += 2;
- if (len == 18)
- len += *sp++;
-
- /*
- * Check for output buffer overrun, to ensure we don't clobber
- * memory in case of corrupt input. Note: we must advance dp
- * here to ensure the error is detected below the loop. We
- * don't simply put the elog inside the loop since that will
- * probably interfere with optimization.
- */
- if (dp + len > destend)
- {
- dp += len;
- break;
- }
-
- /*
- * Now we copy the bytes specified by the tag from OUTPUT to
- * OUTPUT. It is dangerous and platform dependent to use
- * memcpy() here, because the copied areas could overlap
- * extremely!
- */
- while (len--)
- {
- *dp = dp[-off];
- dp++;
- }
- }
- else
- {
- /*
- * An unset control bit means LITERAL BYTE. So we just copy
- * one from INPUT to OUTPUT.
- */
- if (dp >= destend) /* check for buffer overrun */
- break; /* do not clobber memory */
-
- *dp++ = *sp++;
- }
-
- /*
- * Advance the control bit
- */
- ctrl >>= 1;
- }
- }
-
- /*
- * Check we decompressed the right amount.
- */
- if (dp != destend || sp != srcend)
- elog(ERROR, "compressed data is corrupt");
-
- /*
- * That's it.
- */
- }
--- 0 ----
*** a/src/common/Makefile
--- b/src/common/Makefile
***************
*** 23,29 **** include $(top_builddir)/src/Makefile.global
override CPPFLAGS := -DFRONTEND $(CPPFLAGS)
LIBS += $(PTHREAD_LIBS)
! OBJS_COMMON = exec.o pgfnames.o psprintf.o relpath.o rmtree.o string.o username.o wait_error.o
OBJS_FRONTEND = $(OBJS_COMMON) fe_memutils.o
--- 23,30 ----
override CPPFLAGS := -DFRONTEND $(CPPFLAGS)
LIBS += $(PTHREAD_LIBS)
! OBJS_COMMON = exec.o pg_lzcompress.o pgfnames.o psprintf.o relpath.o \
! rmtree.o string.o username.o wait_error.o
OBJS_FRONTEND = $(OBJS_COMMON) fe_memutils.o
*** /dev/null
--- b/src/common/pg_lzcompress.c
***************
*** 0 ****
--- 1,778 ----
+ /* ----------
+ * pg_lzcompress.c -
+ *
+ * This is an implementation of LZ compression for PostgreSQL.
+ * It uses a simple history table and generates 2-3 byte tags
+ * capable of backward copy information for 3-273 bytes with
+ * a max offset of 4095.
+ *
+ * Entry routines:
+ *
+ * int32
+ * pglz_compress(const char *source, int32 slen, char *dest,
+ * const PGLZ_Strategy *strategy);
+ *
+ * source is the input data to be compressed.
+ *
+ * slen is the length of the input data.
+ *
+ * dest is the output area for the compressed result.
+ * It must be at least as big as PGLZ_MAX_OUTPUT(slen).
+ *
+ * strategy is a pointer to some information controlling
+ * the compression algorithm. If NULL, the compiled
+ * in default strategy is used.
+ *
+ * The return value is the number of bytes written in the
+ * buffer dest, or -1 if compression fails; in the latter
+ * case the contents of dest are undefined.
+ *
+ * int32
+ * pglz_decompress(const char *source, int32 slen, char *dest,
+ * int32 rawsize)
+ *
+ * source is the compressed input.
+ *
+ * slen is the length of the compressed input.
+ *
+ * dest is the area where the uncompressed data will be
+ * written to. It is the callers responsibility to
+ * provide enough space.
+ *
+ * The data is written to buff exactly as it was handed
+ * to pglz_compress(). No terminating zero byte is added.
+ *
+ * rawsize is the length of the uncompressed data.
+ *
+ * The return value is the number of bytes written in the
+ * buffer dest, or -1 if decompression fails.
+ *
+ * The decompression algorithm and internal data format:
+ *
+ * It is made with the compressed data itself.
+ *
+ * The data representation is easiest explained by describing
+ * the process of decompression.
+ *
+ * If compressed_size == rawsize, then the data
+ * is stored uncompressed as plain bytes. Thus, the decompressor
+ * simply copies rawsize bytes to the destination.
+ *
+ * Otherwise the first byte tells what to do the next 8 times.
+ * We call this the control byte.
+ *
+ * An unset bit in the control byte means, that one uncompressed
+ * byte follows, which is copied from input to output.
+ *
+ * A set bit in the control byte means, that a tag of 2-3 bytes
+ * follows. A tag contains information to copy some bytes, that
+ * are already in the output buffer, to the current location in
+ * the output. Let's call the three tag bytes T1, T2 and T3. The
+ * position of the data to copy is coded as an offset from the
+ * actual output position.
+ *
+ * The offset is in the upper nibble of T1 and in T2.
+ * The length is in the lower nibble of T1.
+ *
+ * So the 16 bits of a 2 byte tag are coded as
+ *
+ * 7---T1--0 7---T2--0
+ * OOOO LLLL OOOO OOOO
+ *
+ * This limits the offset to 1-4095 (12 bits) and the length
+ * to 3-18 (4 bits) because 3 is always added to it. To emit
+ * a tag of 2 bytes with a length of 2 only saves one control
+ * bit. But we lose one byte in the possible length of a tag.
+ *
+ * In the actual implementation, the 2 byte tag's length is
+ * limited to 3-17, because the value 0xF in the length nibble
+ * has special meaning. It means, that the next following
+ * byte (T3) has to be added to the length value of 18. That
+ * makes total limits of 1-4095 for offset and 3-273 for length.
+ *
+ * Now that we have successfully decoded a tag. We simply copy
+ * the output that occurred <offset> bytes back to the current
+ * output location in the specified <length>. Thus, a
+ * sequence of 200 spaces (think about bpchar fields) could be
+ * coded in 4 bytes. One literal space and a three byte tag to
+ * copy 199 bytes with a -1 offset. Whow - that's a compression
+ * rate of 98%! Well, the implementation needs to save the
+ * original data size too, so we need another 4 bytes for it
+ * and end up with a total compression rate of 96%, what's still
+ * worth a Whow.
+ *
+ * The compression algorithm
+ *
+ * The following uses numbers used in the default strategy.
+ *
+ * The compressor works best for attributes of a size between
+ * 1K and 1M. For smaller items there's not that much chance of
+ * redundancy in the character sequence (except for large areas
+ * of identical bytes like trailing spaces) and for bigger ones
+ * our 4K maximum look-back distance is too small.
+ *
+ * The compressor creates a table for lists of positions.
+ * For each input position (except the last 3), a hash key is
+ * built from the 4 next input bytes and the position remembered
+ * in the appropriate list. Thus, the table points to linked
+ * lists of likely to be at least in the first 4 characters
+ * matching strings. This is done on the fly while the input
+ * is compressed into the output area. Table entries are only
+ * kept for the last 4096 input positions, since we cannot use
+ * back-pointers larger than that anyway. The size of the hash
+ * table is chosen based on the size of the input - a larger table
+ * has a larger startup cost, as it needs to be initialized to
+ * zero, but reduces the number of hash collisions on long inputs.
+ *
+ * For each byte in the input, its hash key (built from this
+ * byte and the next 3) is used to find the appropriate list
+ * in the table. The lists remember the positions of all bytes
+ * that had the same hash key in the past in increasing backward
+ * offset order. Now for all entries in the used lists, the
+ * match length is computed by comparing the characters from the
+ * entries position with the characters from the actual input
+ * position.
+ *
+ * The compressor starts with a so called "good_match" of 128.
+ * It is a "prefer speed against compression ratio" optimizer.
+ * So if the first entry looked at already has 128 or more
+ * matching characters, the lookup stops and that position is
+ * used for the next tag in the output.
+ *
+ * For each subsequent entry in the history list, the "good_match"
+ * is lowered by 10%. So the compressor will be more happy with
+ * short matches the farer it has to go back in the history.
+ * Another "speed against ratio" preference characteristic of
+ * the algorithm.
+ *
+ * Thus there are 3 stop conditions for the lookup of matches:
+ *
+ * - a match >= good_match is found
+ * - there are no more history entries to look at
+ * - the next history entry is already too far back
+ * to be coded into a tag.
+ *
+ * Finally the match algorithm checks that at least a match
+ * of 3 or more bytes has been found, because thats the smallest
+ * amount of copy information to code into a tag. If so, a tag
+ * is omitted and all the input bytes covered by that are just
+ * scanned for the history add's, otherwise a literal character
+ * is omitted and only his history entry added.
+ *
+ * Acknowledgements:
+ *
+ * Many thanks to Adisak Pochanayon, who's article about SLZ
+ * inspired me to write the PostgreSQL compression this way.
+ *
+ * Jan Wieck
+ *
+ * Copyright (c) 1999-2015, PostgreSQL Global Development Group
+ *
+ * src/common/pg_lzcompress.c
+ * ----------
+ */
+ #ifndef FRONTEND
+ #include "postgres.h"
+ #else
+ #include "postgres_fe.h"
+ #endif
+
+ #include <limits.h>
+
+ #include "common/pg_lzcompress.h"
+
+
+ /* ----------
+ * Local definitions
+ * ----------
+ */
+ #define PGLZ_MAX_HISTORY_LISTS 8192 /* must be power of 2 */
+ #define PGLZ_HISTORY_SIZE 4096
+ #define PGLZ_MAX_MATCH 273
+
+
+ /* ----------
+ * PGLZ_HistEntry -
+ *
+ * Linked list for the backward history lookup
+ *
+ * All the entries sharing a hash key are linked in a doubly linked list.
+ * This makes it easy to remove an entry when it's time to recycle it
+ * (because it's more than 4K positions old).
+ * ----------
+ */
+ typedef struct PGLZ_HistEntry
+ {
+ struct PGLZ_HistEntry *next; /* links for my hash key's list */
+ struct PGLZ_HistEntry *prev;
+ int hindex; /* my current hash key */
+ const char *pos; /* my input position */
+ } PGLZ_HistEntry;
+
+
+ /* ----------
+ * The provided standard strategies
+ * ----------
+ */
+ static const PGLZ_Strategy strategy_default_data = {
+ 32, /* Data chunks less than 32 bytes are not
+ * compressed */
+ INT_MAX, /* No upper limit on what we'll try to
+ * compress */
+ 25, /* Require 25% compression rate, or not worth
+ * it */
+ 1024, /* Give up if no compression in the first 1KB */
+ 128, /* Stop history lookup if a match of 128 bytes
+ * is found */
+ 10 /* Lower good match size by 10% at every loop
+ * iteration */
+ };
+ const PGLZ_Strategy *const PGLZ_strategy_default = &strategy_default_data;
+
+
+ static const PGLZ_Strategy strategy_always_data = {
+ 0, /* Chunks of any size are compressed */
+ INT_MAX,
+ 0, /* It's enough to save one single byte */
+ INT_MAX, /* Never give up early */
+ 128, /* Stop history lookup if a match of 128 bytes
+ * is found */
+ 6 /* Look harder for a good match */
+ };
+ const PGLZ_Strategy *const PGLZ_strategy_always = &strategy_always_data;
+
+
+ /* ----------
+ * Statically allocated work arrays for history
+ * ----------
+ */
+ static int16 hist_start[PGLZ_MAX_HISTORY_LISTS];
+ static PGLZ_HistEntry hist_entries[PGLZ_HISTORY_SIZE + 1];
+
+ /*
+ * Element 0 in hist_entries is unused, and means 'invalid'. Likewise,
+ * INVALID_ENTRY_PTR in next/prev pointers mean 'invalid'.
+ */
+ #define INVALID_ENTRY 0
+ #define INVALID_ENTRY_PTR (&hist_entries[INVALID_ENTRY])
+
+ /* ----------
+ * pglz_hist_idx -
+ *
+ * Computes the history table slot for the lookup by the next 4
+ * characters in the input.
+ *
+ * NB: because we use the next 4 characters, we are not guaranteed to
+ * find 3-character matches; they very possibly will be in the wrong
+ * hash list. This seems an acceptable tradeoff for spreading out the
+ * hash keys more.
+ * ----------
+ */
+ #define pglz_hist_idx(_s,_e, _mask) ( \
+ ((((_e) - (_s)) < 4) ? (int) (_s)[0] : \
+ (((_s)[0] << 6) ^ ((_s)[1] << 4) ^ \
+ ((_s)[2] << 2) ^ (_s)[3])) & (_mask) \
+ )
+
+
+ /* ----------
+ * pglz_hist_add -
+ *
+ * Adds a new entry to the history table.
+ *
+ * If _recycle is true, then we are recycling a previously used entry,
+ * and must first delink it from its old hashcode's linked list.
+ *
+ * NOTE: beware of multiple evaluations of macro's arguments, and note that
+ * _hn and _recycle are modified in the macro.
+ * ----------
+ */
+ #define pglz_hist_add(_hs,_he,_hn,_recycle,_s,_e, _mask) \
+ do { \
+ int __hindex = pglz_hist_idx((_s),(_e), (_mask)); \
+ int16 *__myhsp = &(_hs)[__hindex]; \
+ PGLZ_HistEntry *__myhe = &(_he)[_hn]; \
+ if (_recycle) { \
+ if (__myhe->prev == NULL) \
+ (_hs)[__myhe->hindex] = __myhe->next - (_he); \
+ else \
+ __myhe->prev->next = __myhe->next; \
+ if (__myhe->next != NULL) \
+ __myhe->next->prev = __myhe->prev; \
+ } \
+ __myhe->next = &(_he)[*__myhsp]; \
+ __myhe->prev = NULL; \
+ __myhe->hindex = __hindex; \
+ __myhe->pos = (_s); \
+ /* If there was an existing entry in this hash slot, link */ \
+ /* this new entry to it. However, the 0th entry in the */ \
+ /* entries table is unused, so we can freely scribble on it. */ \
+ /* So don't bother checking if the slot was used - we'll */ \
+ /* scribble on the unused entry if it was not, but that's */ \
+ /* harmless. Avoiding the branch in this critical path */ \
+ /* speeds this up a little bit. */ \
+ /* if (*__myhsp != INVALID_ENTRY) */ \
+ (_he)[(*__myhsp)].prev = __myhe; \
+ *__myhsp = _hn; \
+ if (++(_hn) >= PGLZ_HISTORY_SIZE + 1) { \
+ (_hn) = 1; \
+ (_recycle) = true; \
+ } \
+ } while (0)
+
+
+ /* ----------
+ * pglz_out_ctrl -
+ *
+ * Outputs the last and allocates a new control byte if needed.
+ * ----------
+ */
+ #define pglz_out_ctrl(__ctrlp,__ctrlb,__ctrl,__buf) \
+ do { \
+ if ((__ctrl & 0xff) == 0) \
+ { \
+ *(__ctrlp) = __ctrlb; \
+ __ctrlp = (__buf)++; \
+ __ctrlb = 0; \
+ __ctrl = 1; \
+ } \
+ } while (0)
+
+
+ /* ----------
+ * pglz_out_literal -
+ *
+ * Outputs a literal byte to the destination buffer including the
+ * appropriate control bit.
+ * ----------
+ */
+ #define pglz_out_literal(_ctrlp,_ctrlb,_ctrl,_buf,_byte) \
+ do { \
+ pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
+ *(_buf)++ = (unsigned char)(_byte); \
+ _ctrl <<= 1; \
+ } while (0)
+
+
+ /* ----------
+ * pglz_out_tag -
+ *
+ * Outputs a backward reference tag of 2-4 bytes (depending on
+ * offset and length) to the destination buffer including the
+ * appropriate control bit.
+ * ----------
+ */
+ #define pglz_out_tag(_ctrlp,_ctrlb,_ctrl,_buf,_len,_off) \
+ do { \
+ pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
+ _ctrlb |= _ctrl; \
+ _ctrl <<= 1; \
+ if (_len > 17) \
+ { \
+ (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | 0x0f); \
+ (_buf)[1] = (unsigned char)(((_off) & 0xff)); \
+ (_buf)[2] = (unsigned char)((_len) - 18); \
+ (_buf) += 3; \
+ } else { \
+ (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | ((_len) - 3)); \
+ (_buf)[1] = (unsigned char)((_off) & 0xff); \
+ (_buf) += 2; \
+ } \
+ } while (0)
+
+
+ /* ----------
+ * pglz_find_match -
+ *
+ * Lookup the history table if the actual input stream matches
+ * another sequence of characters, starting somewhere earlier
+ * in the input buffer.
+ * ----------
+ */
+ static inline int
+ pglz_find_match(int16 *hstart, const char *input, const char *end,
+ int *lenp, int *offp, int good_match, int good_drop, int mask)
+ {
+ PGLZ_HistEntry *hent;
+ int16 hentno;
+ int32 len = 0;
+ int32 off = 0;
+
+ /*
+ * Traverse the linked history list until a good enough match is found.
+ */
+ hentno = hstart[pglz_hist_idx(input, end, mask)];
+ hent = &hist_entries[hentno];
+ while (hent != INVALID_ENTRY_PTR)
+ {
+ const char *ip = input;
+ const char *hp = hent->pos;
+ int32 thisoff;
+ int32 thislen;
+
+ /*
+ * Stop if the offset does not fit into our tag anymore.
+ */
+ thisoff = ip - hp;
+ if (thisoff >= 0x0fff)
+ break;
+
+ /*
+ * Determine length of match. A better match must be larger than the
+ * best so far. And if we already have a match of 16 or more bytes,
+ * it's worth the call overhead to use memcmp() to check if this match
+ * is equal for the same size. After that we must fallback to
+ * character by character comparison to know the exact position where
+ * the diff occurred.
+ */
+ thislen = 0;
+ if (len >= 16)
+ {
+ if (memcmp(ip, hp, len) == 0)
+ {
+ thislen = len;
+ ip += len;
+ hp += len;
+ while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
+ {
+ thislen++;
+ ip++;
+ hp++;
+ }
+ }
+ }
+ else
+ {
+ while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
+ {
+ thislen++;
+ ip++;
+ hp++;
+ }
+ }
+
+ /*
+ * Remember this match as the best (if it is)
+ */
+ if (thislen > len)
+ {
+ len = thislen;
+ off = thisoff;
+ }
+
+ /*
+ * Advance to the next history entry
+ */
+ hent = hent->next;
+
+ /*
+ * Be happy with lesser good matches the more entries we visited. But
+ * no point in doing calculation if we're at end of list.
+ */
+ if (hent != INVALID_ENTRY_PTR)
+ {
+ if (len >= good_match)
+ break;
+ good_match -= (good_match * good_drop) / 100;
+ }
+ }
+
+ /*
+ * Return match information only if it results at least in one byte
+ * reduction.
+ */
+ if (len > 2)
+ {
+ *lenp = len;
+ *offp = off;
+ return 1;
+ }
+
+ return 0;
+ }
+
+
+ /* ----------
+ * pglz_compress -
+ *
+ * Compresses source into dest using strategy. Returns the number of
+ * bytes written in buffer dest, or -1 if compression fails.
+ * ----------
+ */
+ int32
+ pglz_compress(const char *source, int32 slen, char *dest,
+ const PGLZ_Strategy *strategy)
+ {
+ unsigned char *bp = (unsigned char *) dest;
+ unsigned char *bstart = bp;
+ int hist_next = 1;
+ bool hist_recycle = false;
+ const char *dp = source;
+ const char *dend = source + slen;
+ unsigned char ctrl_dummy = 0;
+ unsigned char *ctrlp = &ctrl_dummy;
+ unsigned char ctrlb = 0;
+ unsigned char ctrl = 0;
+ bool found_match = false;
+ int32 match_len;
+ int32 match_off;
+ int32 good_match;
+ int32 good_drop;
+ int32 result_size;
+ int32 result_max;
+ int32 need_rate;
+ int hashsz;
+ int mask;
+
+ /*
+ * Our fallback strategy is the default.
+ */
+ if (strategy == NULL)
+ strategy = PGLZ_strategy_default;
+
+ /*
+ * If the strategy forbids compression (at all or if source chunk size out
+ * of range), fail.
+ */
+ if (strategy->match_size_good <= 0 ||
+ slen < strategy->min_input_size ||
+ slen > strategy->max_input_size)
+ return -1;
+
+ /*
+ * Limit the match parameters to the supported range.
+ */
+ good_match = strategy->match_size_good;
+ if (good_match > PGLZ_MAX_MATCH)
+ good_match = PGLZ_MAX_MATCH;
+ else if (good_match < 17)
+ good_match = 17;
+
+ good_drop = strategy->match_size_drop;
+ if (good_drop < 0)
+ good_drop = 0;
+ else if (good_drop > 100)
+ good_drop = 100;
+
+ need_rate = strategy->min_comp_rate;
+ if (need_rate < 0)
+ need_rate = 0;
+ else if (need_rate > 99)
+ need_rate = 99;
+
+ /*
+ * Compute the maximum result size allowed by the strategy, namely the
+ * input size minus the minimum wanted compression rate. This had better
+ * be <= slen, else we might overrun the provided output buffer.
+ */
+ if (slen > (INT_MAX / 100))
+ {
+ /* Approximate to avoid overflow */
+ result_max = (slen / 100) * (100 - need_rate);
+ }
+ else
+ result_max = (slen * (100 - need_rate)) / 100;
+
+ /*
+ * Experiments suggest that these hash sizes work pretty well. A large
+ * hash table minimizes collision, but has a higher startup cost. For a
+ * small input, the startup cost dominates. The table size must be a power
+ * of two.
+ */
+ if (slen < 128)
+ hashsz = 512;
+ else if (slen < 256)
+ hashsz = 1024;
+ else if (slen < 512)
+ hashsz = 2048;
+ else if (slen < 1024)
+ hashsz = 4096;
+ else
+ hashsz = 8192;
+ mask = hashsz - 1;
+
+ /*
+ * Initialize the history lists to empty. We do not need to zero the
+ * hist_entries[] array; its entries are initialized as they are used.
+ */
+ memset(hist_start, 0, hashsz * sizeof(int16));
+
+ /*
+ * Compress the source directly into the output buffer.
+ */
+ while (dp < dend)
+ {
+ /*
+ * If we already exceeded the maximum result size, fail.
+ *
+ * We check once per loop; since the loop body could emit as many as 4
+ * bytes (a control byte and 3-byte tag), PGLZ_MAX_OUTPUT() had better
+ * allow 4 slop bytes.
+ */
+ if (bp - bstart >= result_max)
+ return -1;
+
+ /*
+ * If we've emitted more than first_success_by bytes without finding
+ * anything compressible at all, fail. This lets us fall out
+ * reasonably quickly when looking at incompressible input (such as
+ * pre-compressed data).
+ */
+ if (!found_match && bp - bstart >= strategy->first_success_by)
+ return -1;
+
+ /*
+ * Try to find a match in the history
+ */
+ if (pglz_find_match(hist_start, dp, dend, &match_len,
+ &match_off, good_match, good_drop, mask))
+ {
+ /*
+ * Create the tag and add history entries for all matched
+ * characters.
+ */
+ pglz_out_tag(ctrlp, ctrlb, ctrl, bp, match_len, match_off);
+ while (match_len--)
+ {
+ pglz_hist_add(hist_start, hist_entries,
+ hist_next, hist_recycle,
+ dp, dend, mask);
+ dp++; /* Do not do this ++ in the line above! */
+ /* The macro would do it four times - Jan. */
+ }
+ found_match = true;
+ }
+ else
+ {
+ /*
+ * No match found. Copy one literal byte.
+ */
+ pglz_out_literal(ctrlp, ctrlb, ctrl, bp, *dp);
+ pglz_hist_add(hist_start, hist_entries,
+ hist_next, hist_recycle,
+ dp, dend, mask);
+ dp++; /* Do not do this ++ in the line above! */
+ /* The macro would do it four times - Jan. */
+ }
+ }
+
+ /*
+ * Write out the last control byte and check that we haven't overrun the
+ * output size allowed by the strategy.
+ */
+ *ctrlp = ctrlb;
+ result_size = bp - bstart;
+ if (result_size >= result_max)
+ return -1;
+
+ /* success */
+ return result_size;
+ }
+
+
+ /* ----------
+ * pglz_decompress -
+ *
+ * Decompresses source into dest. Returns the number of bytes
+ * decompressed in the destination buffer, or -1 if decompression
+ * fails.
+ * ----------
+ */
+ int32
+ pglz_decompress(const char *source, int32 slen, char *dest,
+ int32 rawsize)
+ {
+ const unsigned char *sp;
+ const unsigned char *srcend;
+ unsigned char *dp;
+ unsigned char *destend;
+
+ sp = (const unsigned char *) source;
+ srcend = ((const unsigned char *) source) + slen;
+ dp = (unsigned char *) dest;
+ destend = dp + rawsize;
+
+ while (sp < srcend && dp < destend)
+ {
+ /*
+ * Read one control byte and process the next 8 items (or as many as
+ * remain in the compressed input).
+ */
+ unsigned char ctrl = *sp++;
+ int ctrlc;
+
+ for (ctrlc = 0; ctrlc < 8 && sp < srcend; ctrlc++)
+ {
+ if (ctrl & 1)
+ {
+ /*
+ * Otherwise it contains the match length minus 3 and the
+ * upper 4 bits of the offset. The next following byte
+ * contains the lower 8 bits of the offset. If the length is
+ * coded as 18, another extension tag byte tells how much
+ * longer the match really was (0-255).
+ */
+ int32 len;
+ int32 off;
+
+ len = (sp[0] & 0x0f) + 3;
+ off = ((sp[0] & 0xf0) << 4) | sp[1];
+ sp += 2;
+ if (len == 18)
+ len += *sp++;
+
+ /*
+ * Check for output buffer overrun, to ensure we don't clobber
+ * memory in case of corrupt input. Note: we must advance dp
+ * here to ensure the error is detected below the loop. We
+ * don't simply put the elog inside the loop since that will
+ * probably interfere with optimization.
+ */
+ if (dp + len > destend)
+ {
+ dp += len;
+ break;
+ }
+
+ /*
+ * Now we copy the bytes specified by the tag from OUTPUT to
+ * OUTPUT. It is dangerous and platform dependent to use
+ * memcpy() here, because the copied areas could overlap
+ * extremely!
+ */
+ while (len--)
+ {
+ *dp = dp[-off];
+ dp++;
+ }
+ }
+ else
+ {
+ /*
+ * An unset control bit means LITERAL BYTE. So we just copy
+ * one from INPUT to OUTPUT.
+ */
+ if (dp >= destend) /* check for buffer overrun */
+ break; /* do not clobber memory */
+
+ *dp++ = *sp++;
+ }
+
+ /*
+ * Advance the control bit
+ */
+ ctrl >>= 1;
+ }
+ }
+
+ /*
+ * Check we decompressed the right amount.
+ */
+ if (dp != destend || sp != srcend)
+ return -1;
+
+ /*
+ * That's it.
+ */
+ return rawsize;
+ }
*** /dev/null
--- b/src/include/common/pg_lzcompress.h
***************
*** 0 ****
--- 1,91 ----
+ /* ----------
+ * pg_lzcompress.h -
+ *
+ * Definitions for the builtin LZ compressor
+ *
+ * src/include/common/pg_lzcompress.h
+ * ----------
+ */
+
+ #ifndef _PG_LZCOMPRESS_H_
+ #define _PG_LZCOMPRESS_H_
+
+
+ /* ----------
+ * PGLZ_MAX_OUTPUT -
+ *
+ * Macro to compute the buffer size required by pglz_compress().
+ * We allow 4 bytes for overrun before detecting compression failure.
+ * ----------
+ */
+ #define PGLZ_MAX_OUTPUT(_dlen) ((_dlen) + 4)
+
+
+ /* ----------
+ * PGLZ_Strategy -
+ *
+ * Some values that control the compression algorithm.
+ *
+ * min_input_size Minimum input data size to consider compression.
+ *
+ * max_input_size Maximum input data size to consider compression.
+ *
+ * min_comp_rate Minimum compression rate (0-99%) to require.
+ * Regardless of min_comp_rate, the output must be
+ * smaller than the input, else we don't store
+ * compressed.
+ *
+ * first_success_by Abandon compression if we find no compressible
+ * data within the first this-many bytes.
+ *
+ * match_size_good The initial GOOD match size when starting history
+ * lookup. When looking up the history to find a
+ * match that could be expressed as a tag, the
+ * algorithm does not always walk back entirely.
+ * A good match fast is usually better than the
+ * best possible one very late. For each iteration
+ * in the lookup, this value is lowered so the
+ * longer the lookup takes, the smaller matches
+ * are considered good.
+ *
+ * match_size_drop The percentage by which match_size_good is lowered
+ * after each history check. Allowed values are
+ * 0 (no change until end) to 100 (only check
+ * latest history entry at all).
+ * ----------
+ */
+ typedef struct PGLZ_Strategy
+ {
+ int32 min_input_size;
+ int32 max_input_size;
+ int32 min_comp_rate;
+ int32 first_success_by;
+ int32 match_size_good;
+ int32 match_size_drop;
+ } PGLZ_Strategy;
+
+
+ /* ----------
+ * The standard strategies
+ *
+ * PGLZ_strategy_default Recommended default strategy for TOAST.
+ *
+ * PGLZ_strategy_always Try to compress inputs of any length.
+ * Fallback to uncompressed storage only if
+ * output would be larger than input.
+ * ----------
+ */
+ extern const PGLZ_Strategy *const PGLZ_strategy_default;
+ extern const PGLZ_Strategy *const PGLZ_strategy_always;
+
+
+ /* ----------
+ * Global function declarations
+ * ----------
+ */
+ extern int32 pglz_compress(const char *source, int32 slen, char *dest,
+ const PGLZ_Strategy *strategy);
+ extern int32 pglz_decompress(const char *source, int32 slen, char *dest,
+ int32 rawsize);
+
+ #endif /* _PG_LZCOMPRESS_H_ */
*** a/src/include/utils/pg_lzcompress.h
--- /dev/null
***************
*** 1,112 ****
- /* ----------
- * pg_lzcompress.h -
- *
- * Definitions for the builtin LZ compressor
- *
- * src/include/utils/pg_lzcompress.h
- * ----------
- */
-
- #ifndef _PG_LZCOMPRESS_H_
- #define _PG_LZCOMPRESS_H_
-
-
- /* ----------
- * PGLZ_Header -
- *
- * The information at the start of the compressed data.
- * ----------
- */
- typedef struct PGLZ_Header
- {
- int32 vl_len_; /* varlena header (do not touch directly!) */
- int32 rawsize;
- } PGLZ_Header;
-
-
- /* ----------
- * PGLZ_MAX_OUTPUT -
- *
- * Macro to compute the buffer size required by pglz_compress().
- * We allow 4 bytes for overrun before detecting compression failure.
- * ----------
- */
- #define PGLZ_MAX_OUTPUT(_dlen) ((_dlen) + 4 + sizeof(PGLZ_Header))
-
- /* ----------
- * PGLZ_RAW_SIZE -
- *
- * Macro to determine the uncompressed data size contained
- * in the entry.
- * ----------
- */
- #define PGLZ_RAW_SIZE(_lzdata) ((_lzdata)->rawsize)
-
-
- /* ----------
- * PGLZ_Strategy -
- *
- * Some values that control the compression algorithm.
- *
- * min_input_size Minimum input data size to consider compression.
- *
- * max_input_size Maximum input data size to consider compression.
- *
- * min_comp_rate Minimum compression rate (0-99%) to require.
- * Regardless of min_comp_rate, the output must be
- * smaller than the input, else we don't store
- * compressed.
- *
- * first_success_by Abandon compression if we find no compressible
- * data within the first this-many bytes.
- *
- * match_size_good The initial GOOD match size when starting history
- * lookup. When looking up the history to find a
- * match that could be expressed as a tag, the
- * algorithm does not always walk back entirely.
- * A good match fast is usually better than the
- * best possible one very late. For each iteration
- * in the lookup, this value is lowered so the
- * longer the lookup takes, the smaller matches
- * are considered good.
- *
- * match_size_drop The percentage by which match_size_good is lowered
- * after each history check. Allowed values are
- * 0 (no change until end) to 100 (only check
- * latest history entry at all).
- * ----------
- */
- typedef struct PGLZ_Strategy
- {
- int32 min_input_size;
- int32 max_input_size;
- int32 min_comp_rate;
- int32 first_success_by;
- int32 match_size_good;
- int32 match_size_drop;
- } PGLZ_Strategy;
-
-
- /* ----------
- * The standard strategies
- *
- * PGLZ_strategy_default Recommended default strategy for TOAST.
- *
- * PGLZ_strategy_always Try to compress inputs of any length.
- * Fallback to uncompressed storage only if
- * output would be larger than input.
- * ----------
- */
- extern const PGLZ_Strategy *const PGLZ_strategy_default;
- extern const PGLZ_Strategy *const PGLZ_strategy_always;
-
-
- /* ----------
- * Global function declarations
- * ----------
- */
- extern bool pglz_compress(const char *source, int32 slen, PGLZ_Header *dest,
- const PGLZ_Strategy *strategy);
- extern void pglz_decompress(const PGLZ_Header *source, char *dest);
-
- #endif /* _PG_LZCOMPRESS_H_ */
--- 0 ----
*** a/src/tools/msvc/Mkvcbuild.pm
--- b/src/tools/msvc/Mkvcbuild.pm
***************
*** 76,82 **** sub mkvcbuild
push(@pgportfiles, 'rint.c') if ($vsVersion < '12.00');
our @pgcommonallfiles = qw(
! exec.c pgfnames.c psprintf.c relpath.c rmtree.c string.c username.c wait_error.c);
our @pgcommonfrontendfiles = (@pgcommonallfiles, qw(fe_memutils.c));
--- 76,83 ----
push(@pgportfiles, 'rint.c') if ($vsVersion < '12.00');
our @pgcommonallfiles = qw(
! exec.c pg_lzcompress.c pgfnames.c psprintf.c relpath.c rmtree.c
! string.c username.c wait_error.c);
our @pgcommonfrontendfiles = (@pgcommonallfiles, qw(fe_memutils.c));
*** a/src/tools/pgindent/typedefs.list
--- b/src/tools/pgindent/typedefs.list
***************
*** 1125,1131 **** PGEventResultCreate
PGEventResultDestroy
PGFInfoFunction
PGFunction
- PGLZ_Header
PGLZ_HistEntry
PGLZ_Strategy
PGMessageField
--- 1125,1130 ----
--
Sent via pgsql-hackers mailing list ([email protected])
To make changes to your subscription:
http://www.postgresql.org/mailpref/pgsql-hackers